2.0
===
* Updated to QW 2.01 code.
* Rockets are now really removed when the match starts. Duh.

1.9
===
* Updated the source to use new QW 2.00 code.
* Added Axu's maps.qc.
* Added "maps" command to show the special maps on the server.
* Fixed: Existing grenades and rockets are now removed when the match
  starts, to avoid nasty surprises.

1.8
===
* No new features or code. The qwprogs.dat was compiled with a broken
  qcc - fixed.

1.7
===
* Most settings now stay through map changes. Also added serverinfo keys
  for (f)airstart and (p)owerup.
* Moved MOTD stuff into motd.qc (suggested by Axu<FAQ>).
* Pre-match: Added the rest of the weapons, removed water/slime/lava
  pain sounds and discharges.
* Included Axu's motd.qc hacks as a separate file.
* Moved some of the help text into "options"-command.

1.6
===
* Added dropquad and dropring to status display.
* Removed some old code.

1.5
===
* Fixed "powerup" command.
* Added grenade launchers for pre-match.
* Changed the log separator to "%".

1.4
===
* Converted the code to use M4. More information in compile.txt.
* Removed "changemap" and added a load of aliases for easy map selection 
  ("dm4", "ukooldm3", ...).
* Added rocket launchers with unlimited ammo for pre-match warmup :-)
* Cleaned up some parts of the code.

1.3
===
* Integrated QuakeWorld 1.64 code.
* Removed "respawn"-command. Respawns are random by default in the new QW.
* Added "dropquad" and "dropring" options.
* Removed -2 frag penalty for pre-match suicides.

