                           Deathmatch Rules
                           ~~~~~~~~~~~~~~~~

  There are 6 deathmatch modes to choose from, I'm sure you'll find
something that you like...  We personally play deathmatch 5 (it's good).

Deathmatch 1
~~~~~~~~~~~~
  Original (not changed).  When you collect any item or weapon it is
removed from the map and will respawn in the same position after 30sec.


Deathmatch 2
~~~~~~~~~~~~
  Original (not changed).  When you collect an item it is removed from
from the map and will not respawn, except Quad Damage, Pentagram of
Protection and Ring of Shadows, which should respawn after a little
while.  Weapons are NOT removed from the map after collected.


Deathmatch 3
~~~~~~~~~~~~
  A new mode.  This mode is a direct mix of Deathmatch mode 1 and 2.
After you collect an item it is removed from the map and will respawn
after 30sec, but after you collect a weapon it remains in the map!


Deathmatch 4
~~~~~~~~~~~~
  All weapons and all ammo are not spawned at all, this is because you
start with max ammo for all types.  You also start with all weapons,
250% health and 200% red armor.  When you collect backpacks you recieve
a bonus 10% health.

*** Thats all thats working for this mode currently ***
                   *** More l8r ***

Deathmatch 5
~~~~~~~~~~~~

  In this mode, when any item is collected it is not removed from the level.
To stop the player from constantly collecting items, a time limit is placed
on it, so that if a player collects a box of nails, they can't collect ANY
other boxes of nails again until the time limit has expired.  This rule is
for ALL items and ALL weapons.  Thats right weapons CAN be recollected after
a certain period of time.  The amount of ammo collected from weapons in this
mode has also been altered.

  The following is a list of all the time periods for ALL items. (Note, all
numbers are in seconds).

Shells           : 15
Nails            : 15
Rockets          : 15
Cells            : 15
Rotten health    : 15
Health           : 30
Mega health      : 120
Super shotgun    : 30
Nailgun          : 30
Super nailgun    : 30
Grenade launcher : 30
Rocket launcher  : 30
Lightning gun    : 30
Biosuit          : 120
Invincibility    : 180
Invisibility     : 120
Quad damage      : 150

  Note that when you die the timers are reset except for all the specials.
This is to stop people getting the Quad Damage and Invincibility all the
time.

  The following is a list of all the ammo collection changes.

Double-barrelled Shotgun : 20
Nailgun                  : 60
Super Nailgun            : 80
Grenade Launcher         : 5  (no change)
Rocket Launcher          : 5  (no change)
Thunderbolt              : 80


Deathmatch 6
~~~~~~~~~~~~
(Fueling Mode)

  In this mode, weapons are not removed when collected and you can't
recollect the weapon until you have died.  All ammo, health and armor
are not removed when collected, but they have new values and time
restraints to their collection, see table 1 below.  All specials are
removed when collected, see table 2 for the time restraints accossiated
with them.


         TABLE 1
         ~~~~~~~
Item         Amount       Max
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Shells            5       100
Spikes           10       200
Rockets           1       100
Cells             5       200
Armor 1         *10       100
Armor 2         *10       150
Armor 3         *10       200 
Health 15%       10       100
Health 25%       10       150
Mega Health      15       200

* The type of armor is the same as normal red armor.
** All normal items have a 1 second time restraint on them.

                         TABLE 2
                         ~~~~~~~
Item             Respawn Time     Recollect Time
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Biosuit                    30                120
Invincibility              60                180
Invisibility               60                120
Quad damage                30                150

Note:  Like deathmatch 5, when you die your recollect time is not
       reset.
