Title       :  Deathmatch QC
Filename    :  DMBaseQC.zip
Version     :  0.1
Date        :  19970924
Author      :  N/A, put together by Shandra
EMail       :  Shandra@C-Base.org
Credits     :  IdSoftware

Type of Mod
-----------
 Quake C  : yes
 Sound    : no
 MDL      : no


As I am now working on a little patch for my own (for the LAN Meetings
of me and my friends) I started to reduce the original 1.06 QC files
to just deathmatch play - This will help me a lot for I have not to
concern myself with sp-mode monster compatibility. This is this reduced
code, maybe some of you can use it... So i decided to put it in the net.
You can do with it whatever you are allowed to do with Ids original.
All rights remain in their hands (if you use it maybe you can give me
a credit note, but that is up to you ;-)

All monster code is removed (spawn functions remove those entities, see
obsolete.qc). Also are the sigils and keys removed. The bossgate is always
closed and episodegates never blocked. I am not sure wether one can use
the global serverflags for their own liking, but inside this code is
no reference to them anymore. Coop play is now deathmatch 1, but you
can use it now for an alternate type of deathmatch play (I for myself think
it will become It-play mode in my patch, or ctf.... not sure yet).
Some entity fields and bit_flags are removed or remaped - take a look
at defs.qc - what the heck if you understand qc, you will - with a brief
look - see what I have done and what not.

I have done a complete run through the first and third episode and
some testing with Winquake connected to Winquake (both running on my
machine) - But I will not say that I had done thoroughly debuging :]
I had encountered no more error or warning messages, but the code may
still lack something that I am not aware of - so use it on your own risk.

I am sure there is more in this code that can be reduced - but for me it
is a good place to start...

Have fun with it.






