Wyrm beta 2 FIX!
----------------                          

*NOTE*: You need Wyrm beta 2 (wyrmb2.zip) to use this fix...

Finally the last release of Wyrm. It includes a lot of bug fixes, a new
weapon, and the source code!! (more information about the source into the src
directory)

Additional credits:
 Chris Scott aka Turrican <caramon@melb.alexia.net.au> for Poison Gas Cylinder
        Launcher
 Ben Ricketts <krypton@tig.com.au> for the original gas patch, gas.zip
 Patrick Martin <cmarti39@icon.net> for the dragon's breath code in breath.zip

Changes:
  ->Tons of bug fixes :P
  ->Devastator replaced by Super blaster (Devastator's model crashed VQuake)
  ->New option, that makes the harpoon be a bit more like the Morning Star
        (you can stick on the walls, change the weapon, and fire to the poor
        land guys).
  ->New option to make Wyrm fully compatible with Quake 1.06

Installation notes:
  ->Restore pathnames!!
  ->Overwrite the wyrm.cfg and the progs.dat files

Wyrm Troubleshooting:
  ->Remember to restore the pathnames when unzipping Wyrm
  ->If you don't use Quake 1.07 or newer, set the Quake 1.06 mode of Wyrm
(read Wyrm.cfg for more details on this). If you don't make this, you may
have some problems when using the gravity well or the cluster grenade...
  ->Want to use CTF maps with Wyrm? Unpack them with any utility (I recommend
Winpak) and copy them into the "maps" directory of Wyrm... and set the
"Enable CTF" option of Wyrm.cfg .

Wyrm future:
 Sorry, but I think that there won't be a kind of "Wyrm 2 beta 1" for Quake 2.
The main reason is that people don't distribute their sources as they do with
Quake, so a huge compilation is harder to make in Quake 2 than Quake 1 :P

Josep del Rio
