YCam (Public release) v1.2
==========================

Released: 10 July 1997

YCam is the external cam from QBall (written by Harvey Lee).  Apparently, it's
a cool cam because it works in water and it works with KeyGrip.  If anyone
else would like to add any reasons why this is patch is cool, please send me
a line :)

Where to get this patch
=======================

The best place to look would be http://qball.warzone.com/
This is also where you would find news and other updates.

Credits
=======

v1.0 QuakeC code:
Harvey Lee a.k.a. Yevs (yevs@warzone.com)

v1.2 QuakeC code additions and modifications:
Wes Morrison (wesmorrison@juno.com)

Greets
======

Insane:  You sent me an email, so this is what you get in return.
sadman:  You want an external cam that works in water?

Features
========

* Works in water
* Works with KeyGrip

How to use YCam
===============

Start Quake with

        quake -game <ycam>

where <ycam> is the subdirectory of Quake you unzipped these files into.

YCam is toggled on and off using 'impulse 15'

DISCLAIMER 
==========

YCam is provided AS IS.  The author is not responsible for any damage or 
loss caused by the use of the files contained within.  Use the patch at
your own risk.

Which is not to say anything bad will happen.  I have not had any troubles
with it.

All files are copyright by the authors, Harvey Lee and Wes Morrison.  They
must not be used outside of their intended purpose unless written permission
is given by the authors.  You may not extract and use the code without prior
written permission from the authors.

You may re-distribute these files freely, provided that all files (including
this one) are attached and unchanged, and that you do not charge anything for
it.

Suggestions
===========

Please email Yevs (yevs@warzone.com)

Enjoy!

Version info
============

v1.0  Released: 3 June 1997
----

* Works in water
* Works with KeyGrip

v1.2  Released: 10 July 1997
----

*FIXED* Cam can no longer be positioned in the void - Wes Morrison
*FIXED* Smoother code - Wes Morrison
*FIXED* Cam will turn off by itself when appropriate
