===============================================================
Name:           TeleWeapon Patch
Version:        2.1     12/3/96
Author:         Ronald E. Mercer (the_DM)
                rmercer1@mindspring.com

Quake Version:  1.06 Registered

QC Files
Modified:       TRIGGERS.QC  COMBAT.QC  WEAPONS.QC  CLIENT.QC
                PLAYER.QC    WORLD.QC   MISC.QC     DEFS.QC
===============================================================

What's New Since v2.0
=====================
Gibs can now float on the water.  When a player is gibbed
  while underwater, his/her gibs will slowly float to the
  surface.  When the gibs reach the surface, they'll float
  around there for a bit trailing blood the entire time.
Heads can now float on the water.  They act just like gibs
  except the players viewpoint follows the head.  So when
  you get gibbed underwater stick around and watch the fun.
  What a way to record demos: "the floating head cam".
  Heheh.
While playing Capture the Flag, I got inspired.  Windtunnels
  need to be able to push gibs, heads, and backpacks through
  them.  So now they can.
I severly limited the type of items that can be teleported.
  This eliminates any remaining problems with items/monsters
  floating in strange places.  Plus it cleans the code up a bit.
All types of player gibs can now be teleported, including heads.
When a players' gibbed head is teleported, the players viewpoint
  now follows the head.
I added additional death messages.  Please note I did not
  document my changes in the CLIENT.QC relating to death
  messages.  Expect more death message changes in future
  versions.
I added a connect message, commonly referred to as the message
  of the day (MOTD).
Players now emit twice as many bubbles when juiced with the
  lightning gun.  This will allow for easier tracking of the
  players underwater movements.
I changed two things mentioned in John Cash's .plan file.

What's New Since v1.2
=====================
Guess what?  Items/weapons will now teleport nearly ALL THE TIME.
  Thanks go out to Timo Verhoeven (schtv@pecip2.pe.tu-clausthal.de)
  for pointing me in the right direction to fix this problem.
  I'd say this fix alone warrants the big jump on the version number.
When falling, a player will now take a variable amount of damage
  depending on the distance fell.  I was very generous with this
  modification, and it will only bother people who like to fall
  from REALLY high places.  In most cases, you will actually take
  LESS damage than before.
I changed the "fog" that was displayed when items/weapons are
  teleported.  This "fog" is much smaller and has a distinct, yet
  quiet, sound.
Players that are juiced by the lightning gun while underwater will
  now emit one bubble per point of damage taken.
I fixed a bug that would cause health boxes, armor, and some weapons
  to float in mid-air on certain levels.
I fixed a bug that would cause nails and rockets to fly at strange
  angles.
Teleported objects can no longer telefrag players.  If you were
  experiencing a server crash (overflow error), this was the cause
  of it.
My e-mail address has changed.

What's New Since v1.1
=====================
Integrated patch into Quake v1.06.
Fixed lockup bug on E4M4.
Fixed lockup bug on E2M1.
After teleporting, projectile weapons will no longer slow down.
Cleaned up hacked code from previous versions.


Description
===========
This patch does the following:

] Allows you to shoot certain projectile weapons, items, heads
  and gibs through teleporters.

] Allows gibs and heads to float in, and on, the water.

] Allows windtunnels to affect objects other than players.
  This will permit gibs and backpacks to be "pushed" through
  a wintunnel.  If playing Capture the Flag, runes and the
  grappling hook can be "pushed" as well.

] Modifies the Lightning Gun to no longer kill players not in
  the water when discharging.

] Modifies the Lightning Gun to do a small amount of damage
  to players in the water when shot into the water.  Only
  works if you are NOT in the water when you shoot the
  Lightning Gun.  Otherwise, you'll discharge and are toast.
  Players that are unfortunate enough to be in the water when
  you shoot will emit two bubbles per point of damage taken.

] When falling, causes players to take a variable amount of
  damage depending on the distance fell.

The following weapons can be teleported: Nail Gun, Super Nail
Gun, Grenade Launcher, and Rocket Launcher.

The following items can be teleported: Backpacks and Gibs.


Client Installation
===================
1. Create a subdirectory called "TELEWEP" in your Quake
   directory.
2. Copy "PROGS.DAT" from this archive to the "TELEWEP"
   directory you just created.
3. Launch Quake with this added command line parameter:
   "-game telewep".  (i.e. "quake -game telewep")


Server Installation
===================
1. Create a subdirectory called "TELEWEP" in your Quake
   directory.
2. Copy "PROGS.DAT" from this archive to the "TELEWEP"
   directory you just created.
3. Launch Quake with this added command line parameter:
   "-game telewep".  (i.e. "quake -game telewep")

Clients do not need this patch if your server is running
with the patch loaded.  Clients will automatically inherit
the patch from the Server.


Notes
=====
I'm looking for ideas on what to add to future versions.  If you
have any suggestions, please e-mail me and let me know.

Verite Quake is a beautiful thing.


Known Problems
==============
None at this time.  Finally.
