                           =======================
                              WEAPONS PACK 3.0
                           =======================
                           By Karl Burdack
                           areality@dynamite.com.au

                          WEAPON SPECIFICS AND TACTICS
--------------------------------------------------------------------------------
This versions date: 25/2/97


WEAPONS DESCRIPTIONS
---------------------------


AXES
-------
- Standard Axe

- Axe of Gib 
	Uses rockets (when hitting player) and does GIB level damage,
	a classic move is grappling hook'ing to an enemies body then using this
	axe on them. Uses up 5 rockets only when hitting a player, best 
	damage/ammo ratio of all the damage weapons.
	HOW: pickup any 11 weapons
	

- NEW!, Axe of Obedience 
	Use this to make life difficult for other players
	when deathmatch monsters are on, or to make player zombies turn to youre side.
	Use of this weapon on real players will heal them by 2 points. Does not
	consume ammo.
	HOW: 3 nailguns, power level 3

SHOTGUNS
----------
- Standard Shotgun

- Mini Gun 
	Concentrates shotgun pellets into small area with continual damage,
	this can really hurt if used right.(the sound this weapon makes is 
	strangely familiar). 
	Shoots: Lots of shotgun pellets.
	HOW: 2 perforators

- NEW!, Mining Laser 
	Nothing special about this weapon except that it causes
	higher than average damage, using this can scare opponents a bit. 
	Shoots: A blue laser that causes shrapnel to fly off walls.
	HOW: 3 super shotguns, power level 4

SUPER SHOTGUNS
---------------
- Standard Double Barreled Shotgun

- Scatter Shotgun
	Kills stuff easily close up, 
	and at long distance guarantees a hit. Do not get close to a player using
	this weapon!
	Shoots: A large area of concentrated shotgun pellets
	HOW: 3 super shotguns

- NEW!, Lava Gun 
	The older version of this gun was removed since it was
	far to deadly to be fair. Although this gun is no pop gun either. Like
	the scatter, get close and use this, otherwise you may not hit the 
	enemy. 
	Shoots: Multiple red lava bits (hell knight missiles).
	HOW: 3 super shotguns, power level 2

NAILGUNS
-----------
- Standard Nailgun

- Acid nailgun 
	Yields greater pain on hits at expense of higher ammo use
	good weapon for spraying a room. 
	Shoots: Yellow nails with yellow trail (scrag missile)
	HOW: 3 nailguns

- Blaster Cannon 
	Damage is greater than acid damage and is more efficient 
	on ammo. It is also is unaffected by magnetism, wind tunnels and teleporters,
	a very strategical advantage over most other weapons. 
	Shoots: Two of the same laser beam as the enforcers.
	HOW: 3 nailguns, power level 1

SUPER NAILGUNS
-----------------
- Standard Perforator

- Explosive tipped nailgun 
	Causes mini explosions on contact, be careful 
	when enemy is close, be ruthless when they are at a good distance.
	Shoots: small, missile like projectiles.
	HOW: 3 perforators

- NEW!, Railgun 
	This weapon is a joy to use. Its radioactive slug causes
	all metallic armor (stone armor is not metallic, see below) to be
	eaten away gradually. This effect is cululative, so the more you are hit
	the faster it is eaten.  Getting new armor fixes the corrosion.
	This weapon also does a good level of damage to an opponent, and its
	high velocity allows it to be used with accuracy.
	Shoots: Brown cylindrical projectile, gets stuck in walls.
	HOW: 3 perforators, power level 5

GRENADE LAUNCHERS
-------------------
- Standard Grenade Launcher

- NEWISH, Cluster Bomb 
	Spawns 10 grenades after causing a large explosion 
	damage and shockwave. Good for general panic/slaughter.
	Shoots: Large Silver pod of 10 grenades.
	HOW: 3 grenade launchers

- NEW!, Fuel Bomb 
	This bomb's blast causes those inside it to catch on
	fire, making the player experience prolonged pain. 
	Note that getting hit by a fuel bomb a second time doubles the
	rate at which health is taken off, and so on after that.
	Fire can be put out by taking a swim in water or slime (not lava)
	Shoots: A greenish canister, larger than a grenade.
	HOW: 3 grenade launchers, power level 6

- NEW!, Biohazard Bomb 
	This bomb is hard to get, but worth the wait. 
	Like the fuel bomb it effects those in its radius. Those
	caught by its blast become infected with contagious viruses,
	this is shown as a sphere of yellow dots around the player
	infected. The infection can also spread to other players
	that get too close. To get rid of the infection you have to
	find a 100 health box!.
	Shoots: A silver canister, same size as a grenade.
	HOW: sometimes appears as a grenade launcher

ROCKET LAUNCHERS
-----------------
- Standard Rocket Launcher

- Shockwave 
	Causes standard damage but massive shockwaves, causing players
	and some sentinels to fly around.(can bounce people into slime/lava)
	Shoots: yellow rocket.
	HOW: 3 rocket launchers

- Seeker 
	Has less than standard damage but make up for it by seeking
	non-friendly targets. (and intercepting enemy seekers), these
 	can be shot down quite easily with good aiming. They will also run out of
	fuel after 7 seconds.
	Shoots: Red rocket.
	HOW: 3 rocket launchers, power level 8

LIGHTNING GUNS
---------------
- Standard Thunderbolt

- Thunderbolt ultra 
	Does double ammo use and double damage 
	Shoots: Thick lightning beam (same as shambler)
	HOW: 3 thunderbolts

- NEW!, Electron Beam 
	The best projectile/beam weapon available. 
	Its huge beam does triple damage. Additionally it randomly creates
	Balls of energy which drift toward fleshy targets.  This weapon wreaks
	havoc with any damage powerup levels or quad damage.
	Shoots: Super Thick beam (same as chthon zapper), and yellow
	fields of energy
	HOW: 4 thunderbolts, power level 9

MINES  (weapon 9)
------------------
- Proximity Mines
	Have an activation radius of 50 and cause double damage in its
	radius, and are too dumb to know not to blow up themselves or owners, yet
	can catch dim-witted enemies by surprise.
	Shoots: Small grey cylindrical mine.
	HOW: 2 grenade launchers

- Deathmines 
	Have an activation radius of 200 and only activated by enemies.
	These can often surprise enemies.
	Shoots: Tie shaped spinning green object
	HOW: 5 rocket launchers

- Disintegrators 
	Zap anyone in range of its fireballs who is an enemy, and
	a deadly zap it is (if you know the enemy has these then kill them quick! or
 	you will be toast).
	Shoots: Big brown spiky ball (same as teleport train in shub-nig's pit)
	HOW: 5 rocket launchers, power level 10

SENTINELS  (weapon 0)
-----------------------
	All sentinels have life duration based on cells present on launch

- Attractor
	Attracts magnetic objects (almost all) (repulse eachother)
	Shoots: Purple vore ball
	HOW: 5 nailguns

- Repulsors
	Repulse magnetic objects (don't know how though) (repulse eachother)
	Shoots: Purple vore ball
	HOW: 5 super shotguns

	Attractors and Repulsors attract each other (just like magnets)
	Also note that the ammo and armour you carry is magnetic, this can have
	interesting results...

- Frier
	Hurt all objects, except themselves from extreme heat in water, when
	out of water they do nothing but fizz and waste your ammo, you have 20 secs
	to get away before they arm. If many bubbles are streaming out of a body of
	water then going for a swim might be a bad move.
	Shoots: Lava ball
	HOW: 5 thunderbolts

- Lightning ball
	Zap anyone in visible view who is an enemy of the parent player
	Shoots: Lava ball
	HOW: 3 thunderbolts, power level 7

INVENTORY (cycle with [ ] keys) (use with enter)
-------------------------------------------------
- Blaze of Glory
	Suicide + release of death mine (use twice to blow)
	If someone is hording or just has a big gun and you think all is lost
	just get up close and press the k key twice! 
	HOW: Pick up yellow or red armor

- Flare 
	Produces bright light for short duration
	HOW: You already have them

- Teleporter 
	Teleports user to a re-spawn point
	HOW: Appears at any item spawn point

- Shields 
	Makes you invulnerable for a short period, uses cells up readily.
	HOW: Appears at Invulnerability

- Cloaking 
	Allows you to fool all enemy weapons that use a targeting system. 
	These include seekers and some sentinels.
	HOW: Appears at ring of shadows

- Grappling hook 
	About the most useful weapon (besides disintegrator)
	and is easily got, allows the attaching to walls and ceilings.
	HOW: Pick up any three weapons

- Cameras 
	Just about the coolest things available, these do no
	damage whatsoever, but attach to solid walls and allow remote viewing
	from that position.  You can also pick up other peoples cameras for
	your own use.  Try attaching
	cameras to your enemy!
	HOW: Pick up nail boxes, or use the B key near enemy cameras to steal
	them

- Cell recharger 
	Recharges cell capacitors (gets slower as cells increase)
	HOW: Everyone has these when they start off

- NEW!, Hologram Projector
	Allows you create a still image of yourself which can fool the
	enemy, also doubles as a camera view (Holo-cam).
	HOW: Appears at Biosuit

- NEW!, Staff of summon servant
	Makes a new monster spawn and attack your enemies.
	HOW: Appears at Quad Damage

- NEW!, Stone Armor
	This armour is a step above red armour and
        is 100% protective and has a thickness of 250. Being made of
        stone it also is unaffected by magnetism, but will make you
        thump around loudly. It can be identified by its stone-blue
        colour. 
	HOW: Appears at Green Armor

- NEW!, Matter Replicator
	Makes all your ammo recharge like the cell recharger.
	HOW: Appears at 100% Health box	

- NEW!, Matter Displacement Device
	Lets you shoot your weapons from any camera view, even Holo-cam
	and Enemy-cam
	HOW: Appears at any item spawn point

- NEW!, Boots of Jump
	Makes you jump higher than normal
	HOW: Appears at any item spawn point

- NEW!, Boots of Acrobat
	Makes you jump much higher and also invulnerable to getting hurt
	from high falls.
	HOW: Appears at any item spawn point, you need boots of jump first
	


