Woody's Silly-But-Fun Quake Patch
=================================

To use:
 1. Go into your Quake directory.
 2. Make a directory called "woody".
 3. Unzip the Zip file into it.
 4. Run Quake with 'quake -game woody'
 5. Death. Destruction. Fun.

After seeing a variety of good patches around for Quake, I thought I would
write one which incorporated all of my favourites, especially tweaked for
good Deathmatch play.

Most of the additional weapons are selected by simply selecting an original
weapon twice:

+------------------+------------------------+
| Original weapon  | Selected twice         |
+------------------+------------------------+
| axe              | shoving hands          | - pushes your enemy
| shotgun          | pea shooter            | - fires 1 slow glowing nail
| super shotgun    | triple fish launcher   | - fires 3 exploding fish
| nailgun          | wobbly rocket launcher | - 5 weaving rockets 
| super nailgun    | sniper rifle           | - 10 nails in a clump
| grenade launcher | cluster bomb           | - grenade which explodes into 9
| rocket launcher  | homing missile         | - needs 4 rockets per missile
| lightning gun    | proximity mine         | - explodes when enemy nearby
+------------------+------------------------+

Also in this patch:

 * Impulse 12 throws a backpack containing some ammo for your friends
 * Impulse 13 commits suicide in an explosive manner (need 40 health or less)
 * Impulse 98 fires a grappling hook; impulse 97 destroys it
 * Impulse 99 spawns a Holoquaker - uses 10 cells, and lasts for 30 seconds
 * Weapons now respawn after 1 second in deathmatch games
 * Health can go up to 250, never rotting down
 * Picking up a weapon in deathmatch does not autoselect it (this is better)
 * Extra silly death (and suicide) messages
 * Message Of The Day when others connect to your server
 * Help commands ('help-server' for list)
 * Objects can be teleported

-Andrew Wood <woody@ps.cus.umist.ac.uk>
             http://www.cus.umist.ac.uk/~vivaldi/

(February 1997)
