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  Title    : UltiMOD  
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Filename : UltiMOD.ZIP
Version  : 1.0

Date     : 06/01/97

Author(s): Ryan A. Kelley

Email    : ryanak@juno.com

Home Page: http://www.geocities.com/SunsetStrip/Palms/1598
           check here, or ftp.cdrom.com for the lates updates
Credits  : Ron Albin (Guided Missile),
           Patrick Martin (Gas Grenades)
           

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  Type of Mod  
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Quake C  : yes
Sound    : yes
MDL      : yes


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  Format of Quake C  
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unified diff  : no
context diff  : no
.qc files     : no
progs.dat     : yes



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  Description of the Modification  
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This MOD includes:
Gas Grenades
Nuke Grenades
Gas Rockets
Homing Rockets
Guided Rockets
Mega Jump
Mega Leap
Mega Cheat
Decoys, with camera in the eyes!!
Throwable eyes(camera)


  Instructions For Installation  
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If using PKUNZIP use the -d command (e.g PKUNZIP UltiMOD.ZIP UltiMOD -d)

Unzip this MOD into any SUBdirectory under Quake (e.g. c:\quake\UltiMOD)
Then in dos:
Switch to your quake directory, and type: quake -game <The SUBdirectory with MOD>


  IMPULSE COMMANDS AND INSTRUCTOINS  
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Press 6 once for standard grenades, twice for gas grenades, and three time for nuke.
Note: When using Nuke its best to shoot it into a room and get out!!!(The Nuke has twice as long a delay before, BOOM!!
Press 7 once for reg. rockets twice for Gas rockets.
Press 1 once for axe twice for Grappling hook
Impulses:

Impulse 20       	MegaCheat
Impulse 205     	Activate HoloGram
Impulse 206		Deactivate HoloGram
Impulse 100		Fire Guided Missile
Impulse 102		HoloGram view(must have hologram activated!!)
Impulse 103		Normal(player view)
Impulse 104		Throw eyes(camera)
Impulse 105		View through last thrown eyes
Impulse 114		MegaLeap
Impulse 115		MegaJump 
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  Technical Details  
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 Bugs:
If you look up and fire a regular missile it becomes a guided missile.
Since you have homing missiles dont worry about this just aim straight and 
the missile will home in on the enemy.

Dont set a decoy in the halls that lead to different skills (easy, normal, hard)
for some reason it will kick you out with an error.

Decoys aren't available in 1 player or cooperative mode, because it causes errors, and the monsters dont
go after it (yet).

Eyes do not dissappear after another pair of eyes has been thrown(dont throw too many). (this will soon be fixed)
There is probably some I have not seen or forgotten, please email me with
problems!!

This is the first version of my first MOD, look for updates at my web site(see above).

I plan to add many new things!

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  Copyright and Distribution Permissions  
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Authors MAY use these modifications as a basis for other
publically available work.  Please send me any modifications
you make!

You may distribute this Quake modification in any electronic
format as long as this description file remains intact and unmodified
and is retained along with all of the files in the archive.
