Title    : Morph
Filename : morph2.zip
Version  : 2
Date     : 96/08/22
Author   : Jeff Epler
Email    : jepler@inetnebr.com
Credits  : John Spickes <jspickes@eng.umd.edu> and Josh Spickes
           <spickesj@wam.umd.edu> For jsfiend1, proving that this sort
           of thing was possible.  Some code was adapted from
           jsfiend1.

           Dave Taylor for providing the world with a Linux version
           of Quake.  If you're a linux geek, make sure that
           computer game companies know you are.  Encourage them
           to release a Linux version.


Type of Mod
-----------
Quake C  : yes
Sound    : no (But looking for monster jump/drown/etc sounds)
MDL      : no (But looking for weaponmodels for morphs)

Source Included :  yes (unified diff)


Description of the Modification
-------------------------------

This patch allows you to morph into various monsters.
	90: Human
	91: Zombie
	92: Vole (aka shal-rath)
	93: Scrag (aka wizard)
	94: Hell Knight
	95: Shambler
	96: Fiend (aka demon1)
	97: Ogre
	
Monsters with two weapons (ogre and hell knight) press 1 to choose
melee and 2..8 to choose missile.  Fiend leaps forward with jump key and
slashes with attack key.  Hold attack and jump to help the fiend climb
out of the water.

If you have suggestions about how to balance player monsters (especially
for net-play), mail your ideas to me.  Any other oddities found in the
player's behaviour while morphed should also cause email.

Note that monsters are all player-sized except in deathmatch games, to
allow much of the game to be played normally as the various monsters.

I'm also looking for models for the player's "weapon" when he is a monster,
and sounds appropriate for the monsters when falling, jumping, drowning,
etc.


How to Install the Modification
-------------------------------

Read howpatch.txt for instructions on reconstituting the qc source.
It also describes the basics of compiling.  If you don't have a clue,
try to find one.

Since it seems many people are without clue, I am including progs.dat
in this release of my code.

Technical Details
-----------------

Read m-template.qc on how to add a morph.


Author Information
------------------

I'm the author of friend, flashlt and solidmon and morph.  I enjoy the
time I waste on Quake.


Copyright and Distribution Permissions
--------------------------------------

Authors MAY use these modifications as a basis for other publically
available work.

You may distribute this Quake modification in any free electronic format
as long as this description file remains intact and unmodified and is
retained along with all of the files in the archive.

You may not publish or distribute this Quake modification in a non-free
form without the permission of the author.

Availability
------------

ftp://ftp.cdrom.com/pub/idgames2/quakec/monsters/morph2.zip
