================================================================================================
= TOTAL TERMINATION !!!            =
= A Quake Patch by X-plosiv Energy =
================================================================================================
Members of X-plosiv Energy:

--> ManiaX	--> QuakeC, Sounds, WebPages
--> GoD		--> GrafiX, Sounds, Models
--> GunRyder	--> Models, LevelDesign
--> Efendi	--> Level Design

================================================================================================
How to find/reach X-plosiv Energy:

--> eMail
------------------> ManiaX	--> ManiaX@T-Online.de
------------------> GoD		--> ManiaX@T-Online.de Subject: Mail GoD!
------------------> GunRyder	--> ManiaX@T-Online.de Subject: Mail GunRyder!
------------------> Efendi	--> ManiaX@T-Online.de Subject: Mail Efendi!

--> InterNet
------------------> TotalTermination (XE) HomePage
------------------> URL: http://www.geocities.com/TimesSquare/Dungeon/9259

================================================================================================
= Type of Mod			   =
================================================================================================
Quake C  : yes, written with Quake v1.06 QC - Source
Sound    : yes
MDL      : yes

================================================================================================
= Format of Quake C		   =
================================================================================================
progs.dat     : included!

================================================================================================
= How to Install the Modification  =
================================================================================================
Change to your --> Quake <-- dir
Create a sub dir named --> XE <--
Put the ttxe06 - Files into the new dir (use original SubFolderNames)
Execute -->  your QUAKE EXEcutable
	     GLQUAKE.EXE -GAME XE 
	     WINQUAKE.EXE -GAME XE 
	     QUAKE.EXE -GAME XE -(optional, if running under Win95)winmem 16 (or whatever you want)

================================================================================================
= Description of the Modification  =
================================================================================================
= Short Weapon Description	   =
================================================================================================
	Name				Impulse switch	Ammo used		
================================================================================================
-	AXE!				Impulse 1 / 50	N/A
-	Hook				Impulse 1 / 51	N/A

-	Shotgun				Impulse 2 / 52	1 Shell
-	Sniper Rifle	 		Impulse 2 / 53	10 Shells
-	NapalmGun			Impulse 2 / 54	1 Rocket

-	SuperShotgun			Impulse 3 / 55	2 Shells
-	(MiniGun coming soon!		Impulse 3 / 56	1 Shell)

-	NailGun				Impulse 4 / 57	1 Nail
-	WeirdRockets			Impulse 4 / 58	1 Rocket per Shot (fires 2 MiniRockets)

-	SuperNailGun			Impulse 5 / 59	1 Nail
-	Atomic Spikes			Impulse 5 / 60	2 Nails

-	GrenadeLauncher			Impulse 6 / 61	1 Rocket
-	Atomic Radiation - Grenades	Impulse 6 / 62	5 Rockets

-	RocketLauncher			Impulse 7 / 63	1 Rocket
-	Pinball Rockets			Impulse 7 / 64	5 Rockets

-	ThunderBolt			Impulse 8 / 65	1 Cell
-	TripleLaser			Impulse 8 / 66	3 Cells
================================================================================================
= Short Specials Description       =
================================================================================================
=	Name				Impulse switch	Ammo used
================================================================================================
-	Hook				Impulse 1 / 51	Nothing!
-	Holo				Impulse 30	20 Cells
-	LaserTargeter			Impulse 31	Nothing!

-	XEWS v1 (eXtendend Enemy Warn System	Impulse 100 / 101 / 102	Requires an ARMOR!

================================================================================================
= Other Changes			   =
================================================================================================
- BestWeapon change removed (if you want to have this, please mail me)
- CycleWeapon Commands removed (coming back in next version, I think)
- If one Special Weapon (e.g. SniperRifle) has no ammo, it automatically switches back
  to the normal Weapon (e.g. Shotgun), and if this weapon has no ammo too you will use the
  Axe!

================================================================================================
= ImpulseCommands		   =	
================================================================================================
=	Impulse		Effect
================================================================================================
=	Specials
-	Impulse 30	Toggle Holo
-	Impulse 31	LaserTargeter Toggle

-	Impulse 100	Fire a XEWS v1!
-	Impulse 101	Toggle XEWS TargetFlash System!
-	Impulse 102	Deactivate XEWS v1!

-	Impulse 20	Switch back to Previous Weapon!

=	Weapons		Direct switch for these Weapons
-	Impulse 50	AXE! 
-	Impulse 51	Hook 
-	Impulse 52	ShotGun
-	Impulse 53	SniperRifle
-	Impulse 54	NapalmGun
-	Impulse 55	SuperShotGun
-	Impulse 56	MiniGun (coming soon!)
-	Impulse 57	NailGun
-	Impulse 58	WeirdRockets!
-	Impulse 59	SuperNailGun
-	Impulse 60	AtomicSpikes!
-	Impulse 61	GrenadeLauncher
-	Impulse 62 	ARGrenades
-	Impulse 63	RocketLauncher
-	Impulse 64	PinballRockets!
-	Impulse 65	ThunderBolt
-	Impulse 66	TripleLaser!


Note:	These Impulses are only temporary! 
	If I add a new Weapon it will propably change all impulses.
	Keep a Look at this section in every Future Update!

================================================================================================
= Weapon Description       	   =	
================================================================================================
Coming soon! Check out the WebSite!

================================================================================================
= Version History       	   =	
================================================================================================

Vesion 0.6 (public)
- ---> XEWS added! <---
- AtomicSpikes added!
- PinballRockets added!
- CellRecharge added!
- PoisonEffect added! (COOL)
- Holo halfs CellRechargeRate

Version 0.5 (private)
->internal BugFixing!
- Holo now needs 20 Cells to get activated!
- some little Bugs corrected! (HoloTurnOff when PlayerDies)

Version 0.4 (public)
- Made Fire more realistic! Run over it and you will see!
- WeaponSystem again total rewritten (Old one was CRAP!)

Version 0.3 (private)
- Holo added!
- LaserTargeter added!
- ARGrenades added!
- NapalmGun added!
- WeaponImpulse System again rewritten
- Grafix added (ConsoleBackground etc.)
- Help / Info Pages created!

Version 0.2 (private)
- WeirdRockets added!
- solid MonsterCorpses / PlayerCorpse very buggi!
- One WeaponChange System Bug corrected!

Version 0.1 (private)
- Crucified Zombie gibbable, by every weapon for more gibbin fun
- SniperRifle added!
- WeaponChange System ReWritten!

================================================================================================
= Known Bugs			   =
================================================================================================

- I currently know no bugs (except the PlayerDie (solid corpse) function)
  but there are a lot more I think!

- If you encounter any Problems / Bugs, don't wait and please send your Infos to me
- ManiaX@t-online.de
- If you have an solution, I would like to hear it!

================================================================================================
= Credits			   =
================================================================================================

- FIRST, of course
-> iD - Software, for the BEST GAME yet done (might soon be QuakeII)
-> GeoCities for hosting our HomePage

- UsedPrograms Credits
-> FastQCC
-> qMe - Lite
-> PaintShop Pro
-> MS PhotoEd
-> MS Paint

- Thanks
-> Inside.3D (formally known as I.QC) for giving me some hints im QuakeC
-> SlipGateCentral for adding a link!

================================================================================================
= Copyright and Distribution Permissions =
================================================================================================

Authors MAY NOT use these modifications as a basis for other
publicly available work.  Please ask me first if you would like to have
something changed / added! We will discuss it and probably do it!

If you want to use any sounds or models of our patch, please ask us
first! ThanX! If you want to see your Weapon / Model in our Patch send us a mail and
we will discuss your request.

You may distribute this Quake modification in any electronic
format as long as this description file remains intact and unmodified
and is retained along with all of the files in the archive.

EOF (ManiaX)