TARMAN (Compilation) Version 1.1

Yellow Armor has a rating of 175
Red Armor has a rating of 250
Max Shells = 200
Max Nails = 400
Max Rockets = 200
Max Cells = 500
Quad Damage lasts longer (A whole LOT longer, 10x longer)
Triple the gore in Deathmatch games.
Nails from Nailgun look and sound like Enforcer lasers.
Nails from Super Nailgun look and sound like Scrag Bolts.
Grenades look like Vore Missiles.
Gun names and models changed.
Rockets look like balls of lava.
Some Monster Graphics Changed.
Lightning Bolt from Lightning Gun looks like lava.
New Player Model.
Supports Monster_dragon.
Lowered the gravity.
Changed DeathMessages.
Darkened Levels.
Added BFG. To use, Go to lightning gun, and hit 8 again. Must have lightning gun to use.
Added Charge weapon. To use, Go to axe, hit 1 again. Hold attack, the longer the more powerful, and release to fire! Use impulse 250 to see how much power you charged up.
Added Pentagram of Protection Cheat.
Super-Shotgun shoot mini-rockets in addition to bullets.
Shotgun shoots mini-rockets.
Monsters are advanced.
Monsters respawn. 

Added Spells!!!!!

Spells:

impulse 110 == FireBall
impulse 111 == Light
impulse 112 == Armor
impulse 113 == Magic missile 
impulse 114 == Ammo
impulse 115 == Health
impulse 116 == Quad Damage
impulse 117 == Ice Ball
impulse 118 == Harm
impulse 119 == Pentagram of Protection

Changes since last version:

Sniper gun! Impulse 9 to use, uses 5 shells. Slow, but VERY powerful.
Cheat command moved to Impulse 13
Detpack! Impulse 120, Uses 25 rockets. Does a lot of damage. 
Grunts always gib.
Added MORPHS By Jeff Epler! Use impulse 101 and 102 to cycle between them.
Removed Jump, added Fireball.
Added FlameThrower from Ultimate Quake! Must have weapon 7. Uses rockets

Known Bugs:
	Must have Weapon 8 to use Hell Knight attacks and Shambler Attacks.

If you know how to fix it, e-mail me!

Patch By:  Mike Sanocki 

                            Hey, I'm only 12! How good do you expect it to be?

E-mail: Msanocki@postoffice.ptd.net