----------------------------------
Title    :  SAS  
Filename :  sas.zip  
Version  :  0.91b
Date     :  21/05/98
Author   :  David Norton
Email    :  i.norton@virgin.net

Latest information can be gotten from 

http://freespace.virgin.net/i.norton/main.htm

Credit   :  ID software for making quake
		Stephen Chambers for all his help with testing and helping 
		me put this thing togther
		Hudine for the chewbacca, the darth vader, the Luke Skywalker
		and patching up the c3po skin
		all my friends for there support
		Hitman for his howto section and for alowing me to 
		borrow some of his models and sounds
		Gooseman for allowing me to borrow some of his models
		all of the people who's work I borowed and altered. 
		see txt.zip for details


Type of QC Mod
-----------
Single		:yes
Deathmatch	:yes
Teamplay	:yes
CO-OP		:yes
Monster		:Yes
skin		:Yes 
Sound		:Yes 
Weapon		:yes
Utilities	:qcc, notepad, paintshop pro, qme, lmp2pcx, a few others


Format of QuakeC
----------------
unified diff  : ???
context diff  : ???
.qc files     : no (to save room) :)
progs.dat     : yes


Construction
----------------

Base                  : compilation of weapons and other stuff
Build Time            : ?  started on 20/05/98
Editor(s) used        : Note pad, qcc,various other things too many 
			to mention
Known Bugs            : if you fire a guided missile while falling
			you dont take damage
			also if you fire a guided missile while on
			the grapple hook you are lowered down to the ground
			and when the missile explodes you are pulled back up 
			again
			grabing items interupts animation frames
			let me know of any 
Impulses	      : impulse 14 - set down teleport point
			impulse 15 - teleport to the set point
			impulse 20 - tractor beam in
			impulse 21 - tractor beam out
			impulse 30 - fire a flare
			impulse 35 - Torch on/off
			impulse 36 - latern on "bright"
			impulse 37 - latern on "dim"
			impulse 38 - latern off
			impulse 45 - lazer sight
			impulse 61 - fire decoy activator
			impulse 62 - activate decoy
			impulse 63 - detonate decoy
			impulse 70 - crouch
			impulse 71 - get up
			impulse 74 - turn main lights to out
			impulse 75 - turn main lights to dim
			impulse 76 - turn main lights to normal
			impulse 96 - grow graple hook
			impulse 97 - shrink graple hook
			impulse 98 - fire/release graple hook
			impulse 113 - detonate radio tag bomb
			impulse 114 - remove radio tag bomb
			impulse 150 - fake your death
			impulse 172 to 180 - taunts
			impulse 200 - cycle forward through skins
			impulse 201 - cycle backwards through skins
			impulse 240 - launch camera
			impulse 242 - cycle through cameras
			


Description of the Modification
-------------------------------
This conversion should greatly enhance all aspects of quake :)

any item wit a * I made

Weapons
-------
laser tripbomb
	laser beam tha detonates a bomb when broken
	note do not plant too many close together as overflows ocour.

airgun
	fires a blast of air that can trow people around

stingers
	gibs anyone in the water

*magnum
	powerfull hand gun

*beretta
	fast shooting hand gun

*mosberg tactical shotgun
	powerful fireing shotgun

*Asault shotgun
	rapid fireing shotgun	

elephant gun
	powerfull gun that eats up ammo

*mp5
	machine gun with different fire modes

flame thrower
	Gun thatshoots flame and can catch anyone on fire

crossbow
	fires arrows

Radio tag bomb
	grenade that sticks to somone and is detonated by remote

*Nailbomb
	grenade that shoots nails

gas grenade
	grenade that releases gas

air strike
	planes fly in and shoot people in a row

*Nuke
	very powerful bomb

homing missile
	targets monsters or players

*sniper riffle	
	high velocity weapon that packs a serious punch

tractor beam
	lets you lift up other monsters and players and move them around

plasma riffle
	the gun from doom 

bfg
	the gun from doom that 

photon storm
	fires a large blast of energy that destroys everything in its path

plus the normal weapons but the super shotgun has new model

new other things
----------------
*self teleporter
	lays down a teleport point then allows you to teleport back to it

tracer
	fires a tracking device whic locks on to player or monsters
	the closer you get to it the louder it beeps

lazer sight
	turns blue when on target

torch + lantern
	lights up a small area

graple hook
	grab hold of the walls or sealings and real yourself in or out

32 skins
Quake himself (1)
Duke Nukem 3d (2)
Mr. Toad (3)
the Stormtrooper (4)
Max (5)
the Terminator (6)
Judge Dredd (7)
Camouflaged soldier (8)
Captain Picard (9)
the Wizzard (10)
the Predator (11)
Skeleton (12)
Wan-Fu (13)
Henry Rollins (14)
He-Man (15)
Boba Fett(16)
Superman (17)
NYPD Cop (18)
Red/Yellow women dude (19)
soldier(20) - I made this one from the soldier model
The Tick (21)
Robocop (22)
C3PO (23)
Han Solo (24)
OJ (25)
Jason (26)
Kligon (27)
*MIB (28)
OAF (29)
Chewbacca (30)
Darth Vader (31)
Luke Skywalker (32)

*more blood added :)
	self explanatory

*more gib parts added :)
	self explanatory

eat gibs
	if your health is below 50 you can eat gibs to get health

gibs and dead bodies float
	self explanatory

*switches don't bleed

fake your death
	self explanatory

decoys
	a duplicate of you which can detonate

cameras
	fire this at any object or 
	person and then instintly become a camera

can carry more ammo
	200 shells - 250 nails - 200 cells

* taunts
	8 of them
	if you want to change them they are in the sound\weapons directory
	(remember to record them in mono)
	sounds were borrowed from other taunt patches

*new death strings
	new messeges when you die

Monsters
--------
grunt
	now fires random weapons + new skin

enforcer
	new skin

*oger
	grenande soldier

scrag
	changed to helecopter plus fires nails

*knight
	now is a ninja

hell knight
	now is a civillian

*shambler
	now a hitman with sniper riffle

*fiend
	now a mafia agent with a machine gun

*fish 
	renamed to piranas

vore
	now a bazooka babe

dog
	now sheep

zombie
	shotgun guy

*tarbaby
	machinegun guy

How to Install the Modification
-------------------------------
Most of you already know how to do this!

For thows of you who don't.

1. unzip the file to your quake directory, I recomend winzip.
   if you are using pkunzip use the -d option
2. run quake with the comand line Quake -game sas - winmem 12.
3. have fun :)

Technical Details
-----------------
needs at least 12 mb or ram alocated
use -winmem 12 to do this
substitute 12 for a higher number if you have it

needs quake ver 1.06 or higher
quake 1.06 can be gotten from the id website
www.idsoftware.com

Author Information
------------------
Hi I am David Norton. I am 18 and this is my first attempt at quake c
I put this whole thing together by using tutorial files I found on the web
ass well as other quake c source files from other people then modified them
a litttle.  You may think that I stole other peoples work.  This is not true
as evey thing in this patch has been tweeked at least just a little sometimes
more.  Also I done a few weapons and tweaked a few game elements like
monster health and gib parts and blood.  I also reskined alot of the
monsters using various skins i found on the net.  I still do not know a 
lot about quake c but I hope to learn more.  I am from N. Ireland and I do 
not know of any other quake c'ers out there If you have any sugestions on 
inprovements or you have a cool weapon or anything else send me the 
qc file/s and I will try to add them in.
Or if you like it please send me an e-mail to let me know. 



Copyright and Distribution Permissions
--------------------------------------
You can do what ever you like with this.

If you are planing to put this onto a cd rom or try to make money out of it
DON'T EVEN THINK ABOUT IT.  I put this together so people could have fun not
to get you rich!

You may distribute this in any electronic format as long as this
description file remains intact and unmodified and is retained
along with all of the files in the archive.

