SI Real Life Quake
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Changes, version 1.04 -> 1.05
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Fixed reload and fire bug on the mk23 (while reloading, if you pressed
fire, it would fire once then reload again).
Fixed reloading and picking up items bug by making it impossible to pick up
items while reloading or firing (you have both hands full!).
You cannot pick up items, fire or reload, while your arms are at less than
30% strength.
You cannot stand straight or jump while your legs are at less than 20%
strength.
Fixed the ammo amounts so that they are better weighted towards the weaponry
available, and also literally better weighted.
Mostly Fixed annoying "explosion jump" bug where entities do huge jump long
after hit by area effect weapon (should be when they are hit).
Added Recoil, and impulse 23 to toggle on/off

Changes, version 1.03 -> 1.04
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Fixed your skin when you die, now you come back in the same skin.

Changes, version 1.02 -> 1.03
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Fixed some problematic bugs:
Fixed bug about dropping M16 or Grenade launcher without the other.
Fixed Dropping items while crouched, which wasn't very productive
(they disappeared through the floor).
Fixed dropping so many items your inventory was empty, and it all went weird..
Altered player.mdl to include my skin, more to follow, and bound
impulses 28 and 29 to previous and next skin respectively.

Changes, version 1.01 -> 1.02
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Again, fixing bugs.
Hit location more optimised and faster, less memory intensive.
Fixed arms healing code.
Added new Super Shotgun sound
Changed health pack code so that when you are 99 health (meaning you are
injured in your arms or legs) you heal more as none of the health pack is
being used on your body.
Ok... the reloading when when crouching or standing back up problem... what
it does now is when you crouch whilst reloading, you re-start the reloading
animation once crouched (thinking its quite hard to reload while crouching :),
this means that if you have just semi-put in a new clip, and you crouch, you
LOSE that clip.. (you dropped it :) so you have to start again.  Works the
same if you stand up whilst reloading too. (Ok ok I know its a massive kludge,
but I'm working on a better solution :).
Added Inventory Functions: Next, Previous, Drop Current Item
and Show Current Item.

Changes, version 1.00 -> 1.01
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Mostly just fixing minor bugs.
Sorted out grenade/rockets hitting zombies.
Fixed the Hit reporting only reporting "You hit yourself" type hits.
Had a go at fixing the problem of not carrying information between levels
(only got 16 parm variables to pass, damn it :)
Fixed Level Orderring so it now WORKS. :)
Lightning Gun now causes damage when fired into water, not just when *in* water.

Changes, version 0.93 -> 1.00
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Added arms hit location, now decreases your accuracy when shot in your arms.
(ok, so it looks a little odd on rockets and grenades, but it works!)
shooting arms on monsters decreases their accuracy by the same amount.
Hit location now complete on humanoids.
added rocket jump / grenade jump type effect.
chopped out most of the debug functions, as they aren't needed.
added an orderred level change function (on Impulse 20), simple toggle,
when ON, levels will be 0.bsp followed by 1.bsp, 2.bsp etc. all the way
up to and including temp1.bsp, where temp1 is the console variable on the
server.
fixed health packs not healing bleeding.

Changes, version 0.92 -> 0.93
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Fixed the bug about movement being affected when in godmode.
Fixed the z velocity when standing having been crouched.
Fixed the soldiers to use 6 shot clips.
Trimmed out a few more pieces of duplicate code.
Fixed selection of weapons on pickup.
added PROPER axe, laser, lightning and nail hit location and damage.
Fixed explosions to give proper hit location.
changed amount of damage headshots do to make them more deadly.
changed debug statements a bit:
        debug 8 prints out when anything gets hit
        setting global hitreport 1 causes player to player hit reports.
        (foo hit bar in the head etc.)
tidied up old code a little.
added, just as a test, my flash grenade (select grenade launcher twice)
