Title    : Mix102
Filename : mix102.zip
Version  : 1.00
Date     : 96/8/21
Author(s): Locke Cole 
           
Email    : loki@holli.com

Credits  : rnakahar@hawaii.edu for making the idea of spells in Quake, also I did steal some 
	     of his code, thanks a ton!

	     ID Software for making this kick ass game :)

Type of Mod
-----------
Quake C  : yes
Sound    : yes
MDL      : no

Format of Quake C
-----------------
unified diff  : no
context diff  : no
.qc files     : yes
progs.dat     : yes

Description of the Modification
-------------------------------
Made backpacks of enemies (monsters only) randomized (shells, cells, rocekts..)
Zombies on walls (crucufied) gibbable
Made enemies harder to defeat
Made deathmatch weapons-items respawn tottaly random!!!
Added a few sounds
Added a location print out (impulse 99)
When u pickup a weapon u already have it will randomize how much amo it gives ya.
*Added spells as seen below*


How to use Modification
-------------------------------
*'All spells take cells'*
List of Spells (impulse 100-107)

Impulse          Name                                             Cells used

100              heal(heals 12 health)                            20
101              armor(gives 40 armor)                            32        
102              jump(jumps higher + farther)                      5        
103              light(fires a light missile)                      3
104              fireball(8 damage)                                8
105              magic missile(homing, 10 damg)                   12       
106              Quad(gives Quad damage for 12 secs)              45   
107              Invisibility(gives invis for 12 + random secs)   52                        

***You will want to bind all the spells to keys!***

New cheats (one player only)
108     Gives u 10 cells       


How to Install the Modification
-------------------------------

Make a directory called Mix102 parallel to your Quake dir.

Type "Quake -game Mix102"


Bugs:

	1. Seems to crash on systems running Quake with 8 megs or less ram, use
	   the -winmem switch and give it at least 12 I would say.
	   (Quake -game Mix102 -winmem 12)	

	2. On the random respawn of items in deathmatch sometimes u will pickup
	   a item and get a different item all togeather I am looking into this.	

	3. I didn't find anymore, if u do please email me!

Future Enhancements:

Things to come..
Randomization of the quad damnage spell and item.. as well as the invis item.
Randomize the contents of shell/nail/rocket boxes
Randomize all enemies health, but still keeping the basic level of health in mind.
Allow grunts to have random weapons, but not a RL thats a lil too far ;)
Add power runes for deathmatch
I really wanna add grapple hook
I don't care about skins at the moment so no.. :)
More stuff that kicks ass...


Author Information
------------------

This is my QuakeC mod. 

E-mail me at: loki@holli.com

Cool guy that gave me the ideas for this: mpolucha@earthlink.net

Copyright and Distribution Permissions
--------------------------------------

Authors MAY use these modifications as a basis for other
publically available work.

You may distribute this Quake modification in any electronic
format as long as this description file remains intact and unmodified
and is retained along with all of the files in the archive.

Availability
------------

Http://www.holli.com/~loki/Mix102/mix102.zip