entity() M_HomeFindTarget =  /* modified althome routine, used for mines */
{
	local entity head, selected;
	local float dist;
	dist = 1000000;
	selected = world;
	head = findradius(self.origin, 1000000);
	while(head)
	{
		if( head.classname=="mine" && head.owner==self )
		{
				selected = head;
		}
		head = head.chain;
	}
/*      if (selected != world)
	{
		sprint (self.owner,"Homing->");
		if (selected.classname == "player")
		{
			sprint (self.owner,selected.netname);
			sprint (selected,self.owner.netname);
			sprint (selected," has a bogey on you!\n");
		}
		else
			sprint (self.owner,selected.classname);
		sprint (self.owner,"\n");
	}*/
	return selected;
};
