FEAR v1.0
Put together by: Jon (its132@aol.com)

|-----|
|Intro|
|-----|
 Pack. Lots of weapons. Lots of toys. Deathmatch, fun. Single player, unfair.

|------------------------|
|Things you get with dis:|
|------------------------|
WEAPON 1: Axe/Throwing Axe/Throwing Flaming Axe/Morning Star
WEAPON 2: Shotgun/Sniper Rifle/Magnum
WEAPON 3: Super Shotgun
WEAPON 4: Nailgun/Blaze Gun
WEAPON 5: Super Nailgun/Rapid Fireball Launcher/Laser
WEAPON 6: Grenade Launcher/Radio Tag Bombs/Flamethrower/Blaze Thrower/
          Freeze Thrower
WEAPON 7: Missile/Homing Missile/Guided Missile/Nuke/Guided Nuke/Timed Nuke
WEAPON 8: Lightning Gun/Lightning Ball Thrower*/Tractor Beam

    * = The author originally called this a BFG 9000 (of Doom fame) but I
        felt that this was unappropriate considering that the REAL BFG 9000
        looked like a toaster and turned the entire screen green when shot
        right in a soldier's face. This imposter looks just like the Light-
        ning Gun and shoots a blue ball. That's no B(ig)F(uckin')G(un). 

OTHER STUFF:
        Stinger - Throw in the water and it toasts everything.
        Tracer  - Throw onto an opponent and you'll hear him coming
        Cujo - Your very own attack dog
        Motion Detector - Toss on the ground and within 10 seconds it'll shoot
                          nails at anything that moves
        Decoys - Create a hologram of yourself that pretends to shoot at your
                 enemies and will detonate on command or when shot at
        Portable Teleporter - Store a location and teleport back to it upon
                              command
        Chase Cam - Shows the view from behind you...just in case you want to
                    check out yr ass
        Flares - Shoot one at any area to light it up
        Light Bomb - Drop one and everyone in the area goes blind
        Proximity Mines - Drop a mine and it'll explode when anything goes
                          anywhere near it 
        Jetpack - Replaces biosuits and let's you fly
        Exploding Backpacks - It a backpack...that explodes...hmmmm....
        Compass - What does a compass do?
        Feign - Lets you fake your death. You drop a fake backpack and scream
                and everything. Make all your friends think your dead so you
                find out what they really thought of you.
        Dive - Dive to the ground or hide in shallow water <-- I made this
        Laser Sight - Put a blue circle wherever you'll shoot
        Self Destruct - Take 'em all with you...
        Ejecting Shells - Shoots out shells and casings when you shoot either
                          shotgun or the Super Nailgun
        Gibbable Corpses and Wall Zombies - Pointless gore
        Gibbable Backpacks and Ricochet Nails - Stuff to amuse you
        Various Deathmatch Games - see FETURES.TXT
        Skins :
            Female Warrior                   Han Solo    
            Toad                             Jason
            Storm Trooper                    Red Devil
            Cowboy (cooler than it sounds)   Boba Fett
            Terminator                       Insane Soldier
            Judge Dread                      The Crow
            Camoflauged soldier              Teamplay Stormtrooper
            The Punisher                     ???
            Ninja                            C3PO
            Predator
            Skeleton

==> PRINT THE FILE "QWKREF.TXT" FOR A QUICK REFERENCE SHEET OF ALL THE KEY
    COMMANDS
==> PAGE DOWN FOR A DETAILED DESCRIPTION OF ALL THE FEATURES

|-------------------------------------|
|The O-So-Rude yet O-So-Necessary part|
|-------------------------------------|
 Blah blah blah...Yes, it is true that I did not create a goddam single one of
these addons (except 1). But, if it wasn't for me they'd be boring as hell. 
Seriously, was your world turned upside down when you got a patch that changed
one weapon or threw a fucking banana on the ground? Now you can just fuck shit
up with all of 'em at once.
 I changed a few things in some of them to either get them to work with the
other add-ons or because I just couldn't bare the stupidity of some of them
(i.e. the homing head) or to change the graphics. Below is a list of the
original creators, or in other words, the skip-over-to-find-out-how-to-install
-the-damn-thing-and-even-if-the-words-to-a-Bon Jovi-song-were-after-it-you'd-
still-skip-over-it-because-you-really-don't-give-a-fuck-who-created-them-list.
Yea, but computer people get mad when you don't type their name because they
have real low self esteem. I don't know.

|------------------------------------------|
|People who I ripped off to make this patch|
|------------------------------------------|
Jonathan Wright (nelno@interpath.com) did CUJO, BLAZE GUN, BFG (aka LIGHTNING
                BALL GUN)
Ken Alverson (KenA@TSO.Cin.IX.Net) did GUIDED MISSILES and GUIDED NUKE
Jonathan Avraham (procedure@hotmail.com) did the TRACTOR BEAM, and the TRACER
Walter Lord (lord@brodart.com) did the DROPDEAD (cool band) patch.
Alon Albert (al@merc-int.com) did the COMPASS
Steve Bond (wedge@nuc.net) did the FLAMETHROWER, FLARE, and the EJECTING
           SHOTGUN SHELLS, and those axe things
Klaus Breuer (sz0759@rzmail.uni-erlangen.de) did the RADIO TAG BOMBS
Sam Shockey (shockesj@concentric.net) did the DECOYS
Issaac Lauer (gwydion@psu.edu) did the FEIGN DEATH
W. Harris (willh@demonic.demon.co.uk) did the PORTABLE TELEPORTER
Iikka Paavolainen (ipaavola@cc.hut.fi) did the GENIUS HOMING MISSILES
Ktgow (ktgow@cory.eecs.berkeley.edu) did the MOTION DETECTOR
Harlequin (dtebben@alumni.caltech.edu) did the JETPACK
Pangloss (weblook@mmv.se) did the STINGER and the LIGHT BOMB
Rob Albin (albinatr@apci.net) did the CHASECAM
Stalin (1-800-WET-DICK) did the SNIPER RIFLE
NTropy (ntropy@voicenet.com) did the PROXIMITY MINES
CaseyRob (robinson@got.net) made those fucking annoying heads that I ripped
                            off so I got put the name here.
...and some guy named Mike (amichael@asu.alasu.edu) made the MORNING STAR HOOK

==> The skins included have been taken from various patches that I've come
    across. It was impossible to track down who created each one of them,
    considering they obviously did not come from the creator. If you honestly
    created one of these skins and want to make a big fuss over your name
    not being here, e-mail me and I'll update this file to give you your
    chance at the big time.

|------------|
|Installation|
|------------|
 First make a directory off of yr QUAKE directory called FEAR. Then take the
FEAR10.ZIP file or whatever file name you have (once this is released the
file name is out of my hands and some greasy shareware dealer at some
computer geek convention may decide that DILDO.ZIP is a much better name)
and copy it into the new FEAR directory. Unzip it using the -d command.

 i.e.
     PKUNZIP FEAR10.ZIP -d

Then return to the QUAKE directory and type:

     QUAKE -GAME FEAR

|-------------------------|
|Details, details, details|
|-------------------------|
Things in FEAR v1.0 and what they do:

==> THROWING AXE - Well ya see, it's kinda like this. They're axes, and well,
    you throw them. You have an unlimited supply of them and to add to the
    realism it looks like you're shooting them out of yr neck. You'd
    miss 'em if you didn't have them though.

==> THROWING FLAMING AXE - Well ya see, it's kinda like this. It's an axe,
    and well, you throw it, but this time it's on FIRE!! You only get one
    and you must retrieve it use it again, although if you don't retrieve
    after ten seconds it'll come back to you. Yea, a smart axe, I'm supposed
    to believe that? It'll set whatever it hits on fire and then fall to the
    ground. If something walks over it while it is on the ground it'll catch
    on fire.

==> MORNING STAR - Whatta dumb name, but what a great weapon. Tap the fire
    button and it'll release a morning star at an opponent. Push and hold the
    fire button and it'll pull you to whatever it hooked itself onto. Great
    for getting to out of reach places. It's pretty rad when you hook it onto
    and opponent and pull yrself towards it because you can see the pain on
    their face as the star digs into their chest (hard to believe I'm a
    vegetarian, ain't it?).

==> SNIPER RIFLE - This weapon is great for multiple player deathmatch games.
    It uses ten nails per shot but it is definatly worth it. I also removed
    the sound from it because what good sniper uses a rifle without a
    silencer. This way you can sit up in yr sniper's perch and pick off
    enemies without giving away yr position to others by the sound of yr
    weapon.

==> MAGNUM - Excessive, but if that's yr thing, whatever. Uses 25 shells and
    blows the fuck out of yr enemies.

==> BLAZE GUN - Shoots balls of fire out while pushing you back. Definatly
    a cool effect. Hard to say how much each shot uses, because you never
    really just shoot one shot. Uses rockets for ammo.

==> RAPID FIREBALL LAUNCHER - Shoots fireballs rapidly?? Sounds good.
    Uses two rockets for every shot.

==> LASER - This weapon is dope. Shoots out laser beams in a speedy manner
    killing well, ummm, everything. Uses two cells.

==> RADIO TAG BOMBS - The house favorite. You can use this weapon in a
    variety of different ways. Fire a bomb and it'll attach itself to whatever
    it is shot at. Then you have the choice to detonate or disarm the bomb.
    In a Deathmatch match game, tag like ten of 'em onto yr opponent and then
    tell him to give you his backpack or you'll blow him up. After he drops
    his pack and you pick it up, blow him up anyway. Oh yea, I colored the
    stripes on the tag bombs yellow so you could tell 'em apart from the
    grenades.

==> FLAME THROWER - This uses rockets and will set yr enemies on fire. They
    can put themselves out by jumping in the water. So when they do, throw a
    stinger in after 'em. Ooops.

==> BLAZE THROWER - This is the weapon for that pyromaniac that all of us were
    when we were eight. This just sets everything on fire. Enemies, the walls,
    the floor...you. Be careful, if you play with fire, you're gonna get
    burned.

==> FREEZE THROWER - I still haven't found a practical use for this except for
    humilating yr deathmatch opponent, by rendering him paralyzed for 15
    seconds. Hold down the fire button to charge it and then release to fire
    (or is it freeze?). The longer you charge the longer the paralasis (Did I
    spell that right? Do you care?). Uses rockets and the longer it's charged
    the more rockets it uses. Uses a max. of 20.

==> HOMING MISSILE - The original patch called these "genius" missiles and
    that's exactly what they are. The best homing missile patch around. It'll
    find something to home in on even if the board is all cleared. It goes
    crazy trying to find something to kill. I love it. If by some freak chance
    it can't find anything after twenty seconds it'll self destruct with no
    damage. Also, if it homes in on something and then can't destroy it
    because it moved behind an obstacle it'll send you a message saying
    "Missile in trouble". Not like it matters like you're gonna go rescue it
    or something. If I could marry a weapon this would be it. Uses 2 rockets
    per shot.

==> GUIDED MISSILE - These are fun. When shot it changes to the view of the
    actual missile and you get to fly it like a plane. I mean, you can use
    the homing missiles to get around corners but you can play games with
    this. I've sat around just shooting these things and seeing how far I can
    fly them without letting them explode. Uses 1 rocket but the strength is
    not as great.

==> NUKE - Kaboom!! 10 rockets.

==> GUIDED NUKE - Kaboom!!, but you can play with it. 50 rockets.

==> TIMED NUKE - Kaboom!!, but now you can run away before it blows you up
    too. Attach it to yr enemy's face. 20 rockets.

==> LIGHTNING BALL GUN - As I told you in the other text file, this was
    originally called a BFG 9000 but I already explained why I changed it so
    go read why in the other file. You should've been paying attention the
    first time. When you hit players with this they look like a big giant
    put his hands around them and squeezed until they popped. Uses 40 cells.

==> TRACTOR BEAM - Say you're on a ledge overlooking a sea of lava staring face to
    face with an opponent. Hit and hold fire to get him in the tractor beam,
    lift him into the air, drag him over the ledge, make him cry for his life
    ...and then drop him. It gussles ammo though. Once you hit the fire button
    the counter on the number of cells goes down faster than the number of
    Grateful Dead fans. Doh.

==> STINGER - Did any of you see the episode of Mr. Belvedere, when George
    dropped the radio into the bathtub and almost died? Well, that's what
    this weapon reminds me of, except there's no fat, yet arogant housemaid
    and whoever's in the water is guaranteed to fry. Whether the person in it
    has 2% or 666% health, if they are in that water, they're gonna die. Each
    stinger uses 25 cells and send electic currents throughout the liquid. On
    this one I colored the stripes blue so they can be distinguished from
    the grenades or tag bombs.

==> TRACER - Shoots out a spiked ball that sticks to your opponent 
    and lets you know when he/she is coming. The beeps get louder as it
    gets closer, but the problem is that it has a problem recognizing
    different levels. You could be in the same place as the tracer but three
    levels up or two levels down and you'll think it's right next to you.
    Still cool, though. Uses 1 rocket and 1 cell.

==> MOTION DETECTOR - I love this thing. Ok, place one of these on the ground,
    then run because within 10 seconds this thing is gonna be armed. Once it's
    armed it will shoot nails at anything that moves, including it's owner.
    It'll follow your motion and just keep pumping nails into you. Once out of
    ammo it can be reloaded, but it usually gets the job done the first time.
    You need 96% health, 50 nails, and 1 rocket to use it though.
    
==> DECOYS - Great for deathmatch. This is the most advanced decoy patch that
    is out there. First fire the decoy, it looks like a grenade. Then hit the
    decoy activator to well, activate the decoy. It creates a clone of the
    player that runs in place and when sights an enemy pretends to shoot at
    it, doing no damage. If the enemy does enough damage to or touches the
    decoy it detonates this time doing damage. The decoys can also be remotly
    detonated by the owner, who can also turn them off if close enough. Makes
    opponents feel real stupid when they are shooting at a fake. As long as
    you have 1 rocket and 1 cell you can make as many decoys as you want. Yea.

==> PORTABLE TELEPORTER - I like to use this to check up on decoys or traps
    placed. Once you tell it to memorize a location you call teleport back to
    it at any moment. Memorizing a location is free but teleporting there will
    cost you ten cells.

==> FLARES - For those afraid of the dark or for those who are pissed off by
    the dark like yours truly. Once shot, it sticks in the wall and lights up
    the immediate area. It only does 1% damage to enemies so it's not worth
    using as a weapon. Each flare takes away one ammo of whatever weapon you
    have selected unless it's the axe and then it takes away rockets.

==> BACKPACK BOMB - Ok, you know before, when I said that you should put alot
    of tag bombs on yr opponent and then demand their pack in exchange for
    disarming the bombs and then you blow 'em up anyway? Great, well, yr
    opponent read that also, so be prepared. Remember, he's gonna blow you up
    anyway, so blow him up too. Throw a backpack bomb and you both die but
    so what, it's a game, play again. Uses 10 rockets.

==> LIGHT BOMB - Most players don't like it when they can't see, but do you
    really care about their needs? Drop this and in 5 seconds it explodes
    leaving everything in its radius, rendered blind. Last for 15 seconds.
    Make sure you run after you throw it 'cause it'll blind you too.

==> PROXIMITY MINES - Attach these to anything...floors, walls, ceilings,
    exploding boxes...anything. After a few seconds the mine is armed and when
    anything comes in the...what?...do you know?..yes, that's right, the
    proximity of the mine, Boom! You can also disarm them incase you put 'em
    on the bathroom door and decided that now you really have to go. Uses 1
    rocket.

==> COMPASS - No offense to the person who created it, but this thing just
    sucks. The author himself even said it was nothing special, but he did
    mention some great ideas for future modifications, so good luck to him
    (see, I can be nice) with it. You're now wondering why I put it in here
    then. Well ya, see, the page up button was sitting there all alone on the
    keyboard surrounded by keys binded to impulses and it looked lonely so I
    found something to give to it. Page up...this one's for you little
    buckaroo.

==> FEIGN DEATH - Fake death, fake death, fake death, ok? I like this for a
    number of reasons. The first is the shock opponents get when they think
    yr dead and then you stand up and set them on fire. Second, because if you
    have no weapons except for the neck puking axe, and yr opponent is
    coming and you really don't feel like dying you can feign and pray for
    the best. It also throws a fake backpack to make it look more realistic.

==> DIVE -  You know those knee high water beds? Like in E1M1 where the bridge
    is, you jump in the water but don't go under. If you dive you can lie down
    in the water, invisible to all above. Wait there until you see the legs of
    an opponent enter the water and then jump up and shoot. Fuck them.

==> JETPACK - Adds variety. Right now, jetpacks replace biosuits but soon I'd
    like to give them their own impulse so you can press a key to get it and
    we'll have the biosuits back. I'm also gonna take a stab at making a
    deathmatch level for use with the FEAR pack that will have the jetpack as
    its own item. Until then...After getting a jetpack, double jump and hold
    it to release the throttle then use the lookup/lookdown/left/right keys to
    fly. It's rad it deathmatch when you and yr opponent both have jetpacks
    and you take the battle to the skies. Homing missiles ruin the fun but,
    you still got a frag, he he. The jetpack uses it's own fuel. When you get
    one it has enough fuel for approx. 15 seconds of constant burn (You'll
    get a message when fuel is low). If you kill someone who had a jetpack
    pick up their pack and you get their fuel.

==> LASER SIGHT - For the sniper in you. Places a blue dot wherever yr
    bullet is gonna end up. Good for long distances. Press the button again
    and you get a spotlight with yr laser sight. Fun, fun, fun.

==> CHASE CAM - I don't know what the author created this for, I mean I just
    use it to check out my skins during single player games. I'm not saying
    it's not cool though. It's kinda fun to try to play the game outside of
    the first person perspective, it's kinda like a twisted Super Mario Bros.
    You can select the distance the camera is behind you, also.

==> SELF DESTRUCT - Once someone makes a rock star skin this function will be
    perfect. When you don't feel like living anymore and want to take
    everyone with you (and yr health is under 20) hit this and everyone in the
    room dies. Gives you a -5 frag though.

==> EJECTING SHELLS - Cool patch that fixes the first thing I noticed when I
    played Quake, that the shotgun didn't expell shells like in Doom. This
    patch added excellent sounds and graphics to give you the warm sensation
    of seeing the yellow and orange cyclinder shoot out of the stock of the
    gun. An update from the KQP gives you casings from the super nailgun too.
    You go.

==> GIBBABLE CORPSES - Now you can fuck people up after they're already dead.
    Tag bombs on 'em on the corpse or wack 'em with the axe and just watch
    meat go flying. I also fixed it so in deathmatch if you're killed and
    then gibbed and your opponent then picks up yr head, it's like he's
    carrying it around and you can still see. Nothing productive, just
    amusing. Respawn to get yr head back.

==> LIVING WALL ZOMBIES - Zombies that once were just flopping around on the
    wall can now jump off the wall and can be gibbed. I hate that noise when
    they rip off their skin and throw it at you...Ewww....

==> GIBBABLE BACKPACKS - Backpacks explode when shot at. If there were
    grenades in the backpack...Boom!

==> RICOCHET NAILS - Nails ricochet off walls. Wow.

==> DROPDEAD MULTIPLAYER- Aside from having the name of one of my favorite
    bands this patch sounds pretty cool. I say "sounds" because I've never
    played Quake against more than one other person. It allows for different
    versions of multiplay. Teamplay -1 is a game of tag and Deathmatch 3 is a
    game of deathmatch with monsters. Also this makes it easy to run this
    patch on a server with up to four teams of four. Then again, since I don't
    have a network I don't even know if this works. Could be fucked for all I
    know, but I don't think so 'cause the other non-multiplay functions work.
        
==> MULTISKINS - Choose from these fine selections...

            Female Quake - When I first saw the name for this I thought it
                           was cool that someone made a female skin. Then I
                           saw it and it was this half naked amazon woman.
                           Fuck that. I came here to play a game not to jerk
                           off. I guess that's what happens when middle aged
                           men whose wives don't want to fuck 'em anymore,
                           play video games. I took her head and put it on
                           the regular quake guy's body. If you made this
                           skin, fuck you. And if your pissed that I changed
                           it, fuck you.
            Toad - Some weird character, whose skin has the texture of a frog
                   or something like that.
            Storm Trooper - You know, those guys from Star Wars.                  
            Cowboy - Not one of those hat wearing, line dancing, white trash,
                     new wave cowboys, but the real deal from the old west.
                     Like from a Clint Eastwood movie. Really well drawn. 
            Terminator - Umm...the Terminator.                      
            Judge Dread - Umm...Judge Dread.                     
            Camoflauged soldier - Good for those spirited deathmatch games
                                  when you're trying to hide from your
                                  opponent.
            The Punisher - Great fun and all but that big skull on yr shirt
                           makes for a great target. 
            Ninja - Most ninjas fight with marshal arts...This one fights with
                    a grenade launcher.
            Predator - Ooooo...scary. Jesse "The Body" Ventura would've been
                       scarier.
            Skeleton - Guess.
            Han Solo - You know, that guy from Star Wars.
            Jason - Well, it looks like him, especially when he's running with
                    the axe.
            Red Devil - I don't know if this is supposed to be anyone in
                        particular but it's dope anyway. Like the Quake guy,
                        but with a black and red color scheme and a skull and
                        cross bones on his chest. I like it!
            Boba Fett - Your mother's favorite bounty hunter.
            Insane Soldier - The Quake guy with blood all over him. Gee.
            The Crow - I fucking hated this movie...But the skin looks cool.
            Teamplay Stormtrooper - Stormtrooper but with a sholder patch that
                                    matches yr team's color, and he's even
                                    wearing a backpack.
            ??? - Don't know the name, but it's cool just the same.
            C3PO - You know, that droid from Star Wars.
         
|----------|
|Known Bugs|
|----------|
 Crabs, scabies, lice and some times you'll get a "PACKET OVERLOAD" when
using the Super Nailgun. Also, if you try to dive or feign yr death while
jumping you'll get stuck and it'll fuck shit up so just don't do it
all right. I'll fix that soon. 

|-------------|
|Next version?|
|-------------|
 Hmm...I definatly want to addon a Deathmatch Bot, like Reaper Bot or
something of the like. I also wanna mess around with the Jetpack and make it
something you start out with so you can use the biosuit or create maps that
feature the biosuit and the Jetpack. Other deathmatch / teamplay variations.
Also, I wanna change the feign death to randomly select the death sequence
instead of using the same one all the time. Some more weapons, some of my own
next time. I'm also gonna take those NIN logos off the boxes of nails because
it's music like that, that is corrupting the nation's moral fabric...yea, yea,
yea...up the punks! Oh, and some more skins too.

|-----------|
|Legal stuff|
|-----------|
In a nut shell...I DON'T GIVE A FUCK WHAT YOU DO WITH THIS! But.........
someone else might. So, by installing this you agree that if you go blind,
your computer explodes, your girlfiend/boyfriend leaves you, you begin to
like classic rock, or anything else of a negative nature happens to you, it
is not my fault PLUS I can laugh and scream, "I told ya so!".

Oh yea, one more thing. This is being release as freeware so............
If you paid for this yr a sucker. If you charged money for this yr a dick.





