Title           :       sATaN's BoX of FuN (1st Edition)
Version         :       3.2c+    (Final)
Author          :       James Williams
E-mail          :       artemis@ne.com.au

* NOTE *        :       Bugs, suggestions and all that crap can be emailed to
                        Platinum (ion@mail.austasia.net), as I will be away at
                        boarding school (grrrr..) for a year, but i get terms
                        off, and am allowed to write. Platinum will write to
                        me and I'll try to fix them. Thanks. Cyaz all.

Comments        :       Again, major bugs were found in the previous version.
                        Many bugs have been fixed. And again, there are TWO
                        versions of 3.2c. One has both vid-clips, 3.2c+ and
                        the other, 3.2c has only the Clan Clip. This patch and
                        others can be found on cdrom.com.

Known Bug(s)    :       Discharging in water leaves a player model behind
                        instead of a head. Will be fixed as soon as possible.

Change(s) to be : *   3D droplets of blood, to splash when they hit the
                      ground, or slide down the walls when touched.
(These changes    *   Axe Of Devastation. Fires like the throwing axe,
may be added to       but leaves trails of flame behind it, and exploding 
the 2nd Revision)     with a very large bang, sure to offically move your 
                      house. :)
                  *   Some suggestions that I consider worthy.

Fix(es) from    : *   Walk-backwards fixed (One MAJOR bug!)
previous ver.   : *   Max 5 tripbombs can be planted
                  *   Bouncing lightning gun fires slower, not giving the
                        "BEAM LIST OVERFLOW" message
                  *   Normal Zapper will aim up/down slightly
                  *   ClientObituary function fixed with deathstrings and
                      weapon usages.

All Changes     :

        *       KILL and disconnecting from a server will gib you rather than
                drop your lifeless body to the floor.
        *       Weapon pick-up messages include added weapons
        *       GibGun (Gibs enemies when health reaches 0)
        *       Axe inflicts 100 damage
        *       Kill-O-Zap Energy Ray replacing Shotgun
        *       Twin Sniper shotgun replacing Super Shotgun
        *       ChainGun as well as Nailgun
        *       Flamethrower added
        *       Grappling hook added (Not a weapon)
        *       ChaseCamera added
        *       Flashlight added
        *       Laser targeting added
        *       Grenade types selected from Launcher (In Order)
         -       Normal Grenade
         -       Bouncing Cluster Bombs
         -       Glue Grenades
         -       TagBombs
         -       Bouncing Betties
        *       Flares added
        *       Flames added to explosions (Toggle)
        *       All bodies but player's can be gibbed by explosion
        *       Tripbombs added to a key
        *       Throw backpacks with ammo (Partial or Full)
        *       Modifiable grenade timer
        *       Messages when changing weapons
        *       Deathmatch 3 has monsters 
        *       Bouncing lightning gun added
        *       Normal lightning gun aims slightly.
        *       Many modifications to gameplay and realism

Key config PAK0 :       New Weapons     Press normal weapons multiple times to
                                        switch

                        Flamethrower    9
                        Grappling hook  Q

                        Chasecamera     O
                        Flashlight      F
                        Laser targeting P
                        Detonate T.Bomb U
                        Disarm T.Bomb   I
                        Fire Flare      L
                        Flames (toggle) M
                        Tripbombs       Y
                        Toss Partial BP G
                        Toss Full BP    H
                        Grenade timer   E (-), R (+)
                        Cycle Grenades  [ (-), ] (+)

Impulses        :       Energy Ray      IMPULSE 2
                        Twin Sniper     IMPULSE 3
    
                        ChainGun        IMPULSE 4 (Once)
                        Nailgun         IMPULSE 4 (Twice)

                        Super NailGun   IMPULSE 5 (Once)
                        Gib Gun         IMPULSE 5 (Twice)

                        Lightning Gun   IMPULSE 8 (Multiple will switch)

                        Cycle Grenades  IMPULSE 101 (+),100 -

                        Flamethrower    IMPULSE 20

                        Chasecamera     IMPULSE 14
                        Flashlight      IMPULSE 12
                        Laser targeting IMPULSE 13

                        Detonate T.Bomb IMPULSE 51
                        Disarm T.Bomb   IMPULSE 52

                        Flares          IMPULSE 15
                        Flames (toggle) IMPULSE 22

                        Tripbombs       IMPULSE 50
                        Toss Partial BP IMPULSE 55
                        Toss Full BP    IMPULSE 56

                        Grenade timer   IMPULSE 53 (-), 54 (+)

                        Hook Throw/Pull IMPULSE 38
                        Hook Kill       IMPULSE 37
                        Hook (Alias)    +hook (Bound to Q)
                        

        If you can help with suggestions, any of the above bugs, ideas, or
better ideas for the models, sounds, or programming, you can email me. Thanks
and I hope you like sATaN's BoX of FuN.

aaargh/sATaN on IRC (OnTheNet.goldcoast.oz.org) #quake normally.

I'm in a clan called Clan Destruktion : HeLL's ANgELs, and there 
is a skin in the PLAYER.MDL file. This skin is used depending if your name is
one of the members of our Clan. If you wish to play with this skin and you
don't want your name to be part of CDHA, then change your name and type
IMPULSE 250 from the console. Two names can be stored, and the names reset
when you restart. This skin is NOT the final skin, and will be changed.
Suggestions for skin modification are also welcome.

-============================================================================-
 Thanks Go Out To:
-============================================================================-

Requiem,        Author of REQ - GibGun code (Modified in SBOF)
    (requiem@powernet.com.au)
Eli,            Author of KuaQe - small sections borrowed for SBOF
    (apathas@mailhost.primenet.com)
James Lazarus,  Author of The Gatling Gun - ChainGun model and sound
    (alazarus@ix.netcom.com)
Freaek,         IRCer - Bugtesting, suggestions and worthy comments
    (freaek@fastlink.com.au)
SUMMONER,       IRCer - Bugtesting, suggestions and worthy comments
    (loki@speednet.com.au)
Vincent,        IRCer - Many hours of bugtesting, and many suggestions
    (vincent@bluesky.net.au)
Platinum,       Member of Clan - Help with bugtesting, skin, and the use of
                his Mac Truck (P133, 64Mb RAM)
    (ion@mail.austasia.net)

 Worships go out to iD Software for creating the best game in HeLLish history
     If you haven't bought Quake. I'll find you. And i'll make sure only
                  your dentist can identify the body.

-============================================================================-
 Copyright Krap
-============================================================================-

       I have not included the source code for SBOF mainly because of the mess it
 is in. If you E-Mail me, you may get portions of code, and maybe the whole
 thing if your reason is worth it. E-Mail me if you want it, but I cannot
 guarantee you will get it. If you use any of the material supplied in this
 PAK file, you must give credit to me, or the people listed above. Please don't
 be mean. 

-============================================================================-
 Last Words
-============================================================================-

        The game will start-up and play

        Getting 'AHEAD' In Life

        then

        sATaN's Weapon Tutorial

        followed by the original Quake demos. If you wish to play them
 seperately, or could not be bothered waiting through the first demo, the
 filenames are AHEAD.DEM, and WEAPONS.DEM in the PAK file. Play them by typing

 PLAYDEMO <name>

 from the console. Hope you like 'em.

(Especially you two. You know who I'm talkin to :> )
