                             kARNAg BOT 0.45b
                       `------------------------------'
                              by:  Ken Madlener

~:description:~
  title:    Karnag-Bot
  version:  0.45b
  author:   Ken Madlener
    mail:  kenzer@D219-2.ibk.fnt.hvu.nl (not madlener@pi.net anymore)
    aka:   kenzer and fluffy on quake-servers
  >qserver: 145.89.206.20 or D219-2.ibk.fnt.hvu.nl (up again)
  credits:  Jonathan e. Wright (nelno@resurrection.com)
            The Punisher (BGbot)
            Carson Sutton (RMbot)
            Micheal Polucha (TMbot)
            Tim Polucha (TMbot)
            Nathaniel Gorham (DMbot)
            Rob Albin (chasecam - albinatr@apci.net)
            iD software for making the god-gifted game Quake

~:format:~
  gfx:     yesway - added skin
  sound:   nope
  qcc:     yesway
    src:  *yes*

~:notes:~
  This is a beta of the beta of version 0.5, which is coming up. 
  I need a lot help of you guys, so don't hesitate to mail me.
  (wow I get mail for my bot!) Mail me your ideas, hints, weapons
  & stuff like that. (you will be credited)

  I was also very happy when I saw my bot on PlanetQuake in the
  quake-c archives. (www.planetquake.com\qca) Thanks for spreading
  my bot, dudes!

~:get-it-to-work:~
  Create a directory in Quake where you put this patch in
  (unzip with -d!) start quake with "-game <directory-where-patch-is-in>
  eg. "quake -game knbot"
  Start a new multiplayer game.

  -Impulse 100 to add a bot
  -Impulse 30 to toggle chase camera (very cool)
  -Impulse 31 to toggle laser targetter
  -Impulse 32 to toggle chase mode

  (most of the other impulses are messed up)

~:features:~
  (there are many features where I'm working on which are added to 0.5)
   individual names in deathmatch
   bots now help you in coop, like the zeusbot (this is really cool)
   faster movement (I want a smoother movement!!!)
   he's a badass-strafer
   intelligent roaming ai (still working on it)
   intelligent jumping (used from cujo)
   swimming code (also used from cujo, working on it)
   use of all weapons except for axe which is going to be added
   bots use cool comments (can be turned off)
   +16 bots on one level
   chasecam mod is included
   I rewrote the source -- and you get it!
  (left pretty much things out here)

~:being added:~
  (I need your help on these)
   smoother moving (I really need this, can somebody *please* help me?)
   walk to doors, buttons, lifts, etc. (also need help on this!!!)
   normal fire rate for all weapons
   axe use
   running back (just needs some time, I know how this works)
   walk to the last place where the enemy was spotted
   escape with low health
   head model (face is finished)
   again a major code cleanup
   skill settings
   bots not getting stuck

~:word from the author:~
  I thought version 0.3 would be the one and only version of the bot
  because I was working on my quake-server. (when I'm working on some-
  thing else I usually don't return to my last job) So I was on the net
  on a black day and I saw that my bot was moved to the huge file section
  no ftp.cdrom.com and to planetquake, and guess what? I had around 10
  mails in my mailbox!!! I was a happy man. Then I thought: "Okay now it's
  the time to kick some serious ass, wait till version 0.5". And here it
  is. Hope you'll like it.
  Uh yea. I got some mails from guys who can't compile my code. I was using
  another compiler . No. That's a joke .
  I forgot to add the "progs.src" and the ".h" file.
  (It should compile fine now) I also added my compiler (qcc.exe).

~:author:~
  I'm Ken Madlener, 14 years old, born in Holland, Europe.
  My hobbies are: *computing* (80% of free time), listening & making
  music (hardcore, yea right) My English is foolish bad .
  If you have a job or something (like program something for your TC)
  don't hesitate to mail me. I'll help you as much as I can. (for free)
  hours working on this version: +/- 30 hours (I'm getting better)
  You can always find me on a quake-server on saturday. (mostly my server
  (145.89.206.20) or quake.xs4all.nl)

~:copyright:~
  Other authors may use my code on base of other bots, but I want to
  be credited somewhere in your info file (something like I did) or
  e-mail me. (madlener@pi.net) I will be very greatfull.

  This file may be distributed as long as all the files included
  stay intact.

~:availability:~
  Yea my bot was spreaded!  thank you all!

  I will upload it tomorrow to all major sites.
  (allways look at ftp.cdrom.com/quake, the biggest site)

~:current time:~
  23:45 - 18 april - 1997 - 20st century - second millenium
