------------------------------------------------------------
v 1.07:
------------------------------------------------------------
-Pak0: all the models and other Q2 data.
 Pak1: Deathmatch 1-8 textures.
 Pak2: Expandible, executable taunts & clan configs.
       I also added the tauntlst.exe to allow you to see what
       taunts are available. Simply bind them to a key.
 Pak4: Where available, download the extra texture pack for textures
       used by: match1 & q2duel 1-8 maps.
       All the Q2duel maps can be downloaded from: www.clanbase.com
       in the files area.

-Startup Batfile updated, now contains startup for
 nighthunters, lithium + eraserbots.
 (I still ain't making the startup an EXE due to the threat that
  a virus could nest itself in it, a BATfile will kill that threat.)

-New config for myself,, and some others (still must update it for
   the other clanmembers, but i'll let them do that themselves.)
 Also imported the latest Sniper zoom option.
 Execute: Sniper.cfg to enable the sniper zoom: Del, End, Pgdn, Pgup,
 Home & Ins.

-Since DMq2 is probably going to be used at Multi user Pc's
 rather than home usage, the config.cfg is reset every time you
 restart quake. If you want your config to last. put something
 in the autoexec.cfg     like:  exec mycfg.cfg

------------------------------------------------------------
v 1.06:
------------------------------------------------------------
-Included: Dmflags.txt (should prove usefull)
-Adjusted config.cfg to download players+skins, "not maps".
-2x 6key config for: hunter.cfg and sniper.cfg
-Lithium is now fully functional!!! happy fraggin'!!
-!! If you don't like your screen turning white when pressing "\"
 type: unbind "\"   at the console.
-Cooler startup-batfile.
-Our Clanmembers finally got their own cfg files.
-Textures are now in Pak1.pak the rest is in Pak0.pak
-Added some missing textures for DM2.
//-When any of the batfiles are updated they will be included in 
// a "Dq2 Batfile Pack".
//-Please report any bugs.

------------------------------------------------------------
v 1.05:
------------------------------------------------------------
-Now support: Nighthunters 1.51
              Eraserbot 1.01
-duck.exe is going to be staying quake.exe , it doesn't matter
 in the taskbar anyway. and this way Quickstart can find it.
 (launcher for eraserbots)
-Some misc changes to the text file and other stuff.

------------------------------------------------------------
v 1.04:
------------------------------------------------------------
---Ok so the file is a bit bigger than previous version,
   Who cares? look whats improved. This should give a much
   better gameplay than before.
-More Male-player skins, 9 total.  (no-sounds, no-Vwep)
-Female-Player model, + 9 skins.   (no-sounds, no-Vwep)
-All Newdudes start with: Male-Eddy skin.
-Many changes in config.cfg
-All the Background textures are now a Dark-Blue color, This way
 nighthunter players have more reference to the ceiling, and DMQ2
 plays a bit more "REAL".
-Keyboard and Mouse config in PAK0.
 Key1.cfg if you prefer the keyboard, mouse1(standard) if you prefer
 mouse + sniper controls.

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v 1.03:
------------------------------------------------------------
-Partly supports Lithium, just need the "Rune"
-Should support Eraser.
-No more unit1*.tga errors on q2dm1 or q2dm6
 Glide quake uses the TGA file right?, then don't run GL, it probably
 will crash, please try it out, and tell me if it does.?

------------------------------------------------------------
v 1.01:
------------------------------------------------------------
-First "non-beta" release, Supports all 8 Standard Q2 DM levels,
 Only included Male player model and 5 skins.
-No Vwep, and Q2dm1 level only.
-No sky textures.

------------------------------------------------------------
v 0.6:
------------------------------------------------------------
-Final Beta, Pakfile is now 12Meg, i know it can get smaller.
-So far all creature models, sounds, levels, non-used textures, have
 been removed.