================================================================
Title                   : 2 Castles (WF)
Finish Date             : 5-12-98
Current Revision        : 11-9-98
Filename                : 2cast1wf.bsp
Author                  : Henry B. Tindall, Jr.
Email Address           : tindallh@arrakis.dyndns.com
Quake Handle            : LanMan [COD-RAKE]
Description             : A Castle-defense map designed for up to 32 
                        : players.  This is the descendent of 2castle1,
                        : my TeamFortress map.
Additional Credits to   : id, and Clan Zebra (=CZ=)!
================================================================

* Play Information *

Single Player           : Just to get the feel, no monsters.
Cooperative             : No
Deathmatch              : Yes, but you'd need at least 8 people to be able to 
			: find anyone...
3Wave CTF               : Nope !
TeamFortress            : No.
MegaFortress            : No, but it's father did...
Weapons Factory         : Yes !!
Testing                 : Clan Vortex put it through its paces in its original
                        : form, and Clan Zebra in its present incarnation, but
                        : if anyone comes up with any bugs, e-mail me !

* Construction *

Base                    : 2Castle1, My old TF map.  I did borrow the 
			  "Lava Tunnels" idea from the "Octogon" map of my own
			  creation...
Editor(s) used          : Qoole v2.50, PFE 0.07.001, QERadiant (to find leaks!)
Known Bugs              : None.
Build Time              : About fourty hours originaly, about 10 more on the
                        : porting to Quake II.
QBSP3 Time              : 132 seconds
QVIS3 Time              : 9179.0 seconds
Arghrad Time            : 1732.0 seconds - Always use Arghrad, it rocks!!

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* General Info *

  Standard Capture-the-Flag style Weapons Factory Map.

* Basic Strategy *

   Defend your flag; snag the other, dufus.
   As far as the layout goes, there are a couple of cool sniper resting
places, but I did my best to build this map so that each class could 
find a niche in the team play.

* Copyright / Permissions *

Permission granted to share over the internet for free, just give me 
credit for making the thing (That is, don't cut my name out of the opening...)
If you want to distribute this level via any media for profit, you must 
contact me to offer me a cut.
