August 7th, 1998
=============================================================================

Title                   : My Last Flesh
Filename                : ysp6.bsp

Author                  : YooShin Yang
Email Address           : yooshin@rmdsoftware.com

Description             : a Quake 2 single player map.

                          I tried to incorporate classic Quake feeling into Quake 2.
                          Although somd sounds and restrictions in texture selections
                          made the map look a little unbalanced, I think I succeeded in
                          bring back the good old key-searching, if-it-moves-shoot-it 
                          kind of weak storyline. :P

Blah                    : This will be the last of the long line of boring maps from me.
                          Thus, feedbacks are quite precious to me, you know. :)

                          SiN rocks, BTW.

Other maps by me        : For Classic Quake
                            - Sadistic Blue             (sblue.bsp)   SP
                          For Empires TC for Quake
                            - Into the Empires          (start.bsp)   SP/DM
                            - Before Technophobia       (emp1c4.bsp)  SP
                            - Technophobia              (emp1c5.bsp)  SP
                          For Quake 2 
                            - The Hideout               (hideout.bsp) SP
                            - Death Is Not Worth Trying (deathis.bsp) SP
                            - Fatal Opportunity         (fatalop.bsp) SP
                            - Mutated!                  (mutated.bsp) SP/DM(/CO?)
                            - Blood-red Sunset          (yspq5.bsp)   SP
                          * All maps can be downloaded from the appropriate
                            directories of ftp.cdrom.com and its mirrors.
            
Additional Credits to   : id Software 
                          Yahn Bernier for BSP
                          Greg Barr for his great maps and help
                          Stecki for cool 'snow2' environment map
                          Someone created (or recorded?) the 'crows' sound
                          Dave "HotFat" Biggs for last minute testing

Thanks to               : All the RMD guys (www.rmdsoftware.com)
                          All the great level makers out there who have provided me
                            lots and lots of good levels and inspirations.
                          All the SPQ/SPQ2 Reviewers who've reviewed my humble levels.
                          All the people who've played my levels 
                            (especially who've sent me feedbacks on them).

=============================================================================

* Background *

Shining light comes through your closed eyes. You feel uneasy and open your eyes.
A bad omen, that the holy Lava Shrine is polluted, is surrounding you. The guardian
of the Shrine, you awaken from your long deathlike sleep and smells the fresh blood
of the creatures that are going to be slaughtered soon.

Now the purification is near.

It should be done by yourself, till your last flesh burns out...
...till no enemy flesh is left untorn.

=============================================================================

* Installation *

1) Create 'ysp6' directory under your Quake 2 directory like this:
     \Quake2\baseq2\
            \ysp6\
2) Unzip ySP6.zip to ySP6\ directory and start Quake 2 like this:
     quake2 +set game ysp6 +set skill 2[0 or 1] +map ysp6

=============================================================================

* Play Information *

Single Player           : Yes
Cooperative             : No
Deathmatch              : No
Difficulty Settings     : Yes
New Sounds              : One. You'll hear soon. :)
New Graphics            : New environment map by Stecki
Demos Replaced          : None


* Construction *

Base                    : New level from scratch.
Editor used             : BSP 0.93b, Notepad and DOS Edit
Known Bugs              : There's one entity that's quite 'mislighted'. Sorry.
Build Time              : A week
Texture WALs used       : Quake 2 .WALs
Compile machine         : P166, 32M RAM
BSP Size                : 1384 brushes
-----
QBSP3                   : 60 seconds
QVIS3 -level 4          : 3613 seconds
QRAD3 -bounce 40 -extra : 1896 seconds


* Copyright / Permissions *

QUAKE(R) and QUAKE II(R) are registered trademarks of id Software, Inc.

Empires TC is (c) by Empires TC Team, 1997. 

This map, ysp6.bsp is (c) by YooShin Yang, 1998.
You may distribute this .BSP freely via internet, provided you include this .TXT file
and leave the archive intact. If you'd like to use this .BSP file in any other way, 
please contact me via E-Mail. If you let me know and give me a credit, I'll probably 
give you the permission to use.
