Monday May 18 1998
===========================

Title                   : Waiting to Die
                          
Filename                : wait.bsp
                          wait2.bsp
                          wait3.bsp
 
Author                  : Marty Howe

Email Address           : marty@sympac.com.au
			  

Description             : Single player Quake2 Episode
                          (3 map unit) 		

		  

Additional Credits to   : Jonny Gordon and Zero Gravity Entertainment.
                          id software for Q2.
			  Everybody i've met on the internet.
                          All the helpful people on the Quake
                          Editing newsgroup and various level sites.  
                          The Quakemap Hotel.
                          My cat.
                          

Other Levels by Author	: Heroic Bloodshed (Quake2 Episode)
                          Exterior Infiltration (Quake2 Single Player)
                          Destiny (Quake2 single player)
                          Prelude (Q2 deathmatch)
                          The Forgotten Experiment (The Coven DM Pack)
                          End of Time (Quake - single player)
			  Prey2 (Quake - single player)
			  The Disturbed (Quake - single player)
			  Horror Erotique (Quake - single player)

Quake Map Hotel
http://www.planetquake.com/hotel

Single Player Quake2 heaven
http://www.planetquake.com/spq2

Visit the ultimate map makers archive
http://www.planetquake.com/24/

Akumas Single Player Quake2
http://www.telefragged.com/spq2

Talons Strike
http://www.planetquake.com/talon

A world of Quake2
http://www.quake2.com/awoq2/

The Fugue (SPQ2 reviews)
http://www.geocities.com/TimesSquare/Arena/4544/

Crashs Quake2 pages
http://www.quake2.com/crash/

Trespasser SPQ2 reviews
http://www.frag.com/trespasser/


================================================================

* Play Information *

Single Player           : Yes Yes Yes
Cooperative             : No
Deathmatch              : No
Difficulty Settings     : Yes
New Sounds              : No
New Graphics            : No
Demos Replaced          : None



Base                    : New level from scratch
Editor(s) used          : WorldCraft 1.6
Known Bugs              : 		  
Build Time              : Bout 3 Weeks
                          A cuppla days for final compiles
Texture Wad used        : Quake2 textures
Compile machine         : Pentium 133
			  72Mb RAM 
			  


Put all the files in your quake2/baseq2/maps directory (create if neccessary)
and at the console type "map wait". 

Mission Objective: 

You are aboard a Prison Ship awaiting execution.Your mission is to escape
the Prison ship, gain a Security Pass from the Execution Facility and steal
a Strogg Ship docked in a Hangar Installation. All this in time for
lunch.    


You can email me concerning this 3 level unit at marty@sympac.com.au




* Copyright / Permissions *

Copyright Notice: 

THIS LEVEL MAY NOT BE DISTRIBUTED FOR COMMERCIAL PURPOSES. 
IF YOU PAID IN ANY WAY TO GET THIS LEVEL, YOU ARE BEING RIPPED OFF
AND SO AM I - REPORT THIS TO marty@sympac.com.au

This file (wait.zip containing wait.bsp,wait2.bsp, wait3.bsp and 
wait.txt),or any derivative works thereof, may not be sold or redistributed for profit 
in any way without express written permission of the author. This includes, 
but is not limited to, mass archival as on a cd-rom and inclusion in commercially 
published compilations (books and/or magazines). 

You are free to copy this file for personal use, or to make it available for 
redistribution in its electronic format, provided that: 

(1) it remains wholly unedited and unmodified, 

(2) no fee or compensation is charged for copies of or access to this
    file, and

(3) this copyright notice and the following disclaimer remain attached.

Disclaimer: 
This file is provided by the author "as is", and any express or implied
warranties, including, but not limited to, the implied warranties of
merchantability and fitness for a particular purpose are disclaimed.  In
absolutely no event shall the authors be liable for any direct, indirect,
incidental, special, exemplary, or consequential damages (including, but
not limited to, procurement of substitute goods or services; loss of
use, data, or profits; or business interruption) however caused and on
any theory of liability, whether in contract, strict liability, or tort
(including negligence or otherwise) arising in any way out of the use of
the information herein contained, even if advised of the possibility of
such damage. 

Please respect my position as to not allowing distribution on a cd-rom
of any and all type. Certain companies (Actura and Head Games) tend to
'net scrape' and then profit from the work of others without obtaining
permission.

Stop reading this.


