
=============================================================================
DATE: November 21, 1998
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Title                   : "Stepped In It"
Files                   : "stepped.bsp stepped.txt"
Author                  : Scott Kraus AKA Skeetree, SoftShoulder
Email Address           : sftshldr@cybertron.com
Date of release		: 11/30/1998
Description		: single map, single player Quake2 map
                          for id Software's Quake2.
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--ADDITIONAL CREDITS--
Playtesters:
Kevin T. Kraus

Prefabs used:
Marine landing pod at beginning of stepped.bsp 
by Robin Hermance-Moore  -  p-banshee@geocities.com
file q2mpod.zip

(modified)"Flashing PCs" used in commcntr and lower intel room
by Jack Davis aka 13bongtokes - jackd104@primenet.com
file flashpcs.zip 

(modified)"Strogg Liquidfier Room" near end of map 
by Ali - e.mail kings@cypronet.net
file q2liquidfier.zip

(modified)"Death Corridor" killing hallway at end of stepped.bsp 
also by Ali - e.mail kings@cypronet.net 
file q2deathcor.zip

Visit the Quake Prefab Park II for these and other fine prefabs:
http://www.planetquake.com/qpp/qpp2/

--THANKS GO TO--
id Software
Robert Duffy for QERadiant  -  http://www.planetquake.com/qeradiant
Ravages of Radiant  	    -  http://www.planetquake.com/ravage
RUST  			    -  http://www.planetquake.com/rust


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--PLAY INFORMATION--

Game			: Quake2 (NOTE: you must have Quake2 v.3.15 or higher to play this unit, as of this release current version is 3.19)
Level Name       	: "Stepped in It"
Files    		: stepped.bsp
Single Player           : YES	
Cooperative 		: No
DeathMatch              : No
Difficulty Settings     : No (Play it as designed)

Construction:

Base            : New
Editor used     : QERadiant by Robert Duffy
Map info        : stepped.bsp  1040 brushes, 257 entities
Platform used   : PII 400, SE440BX, 160MB PC100 ram
Compile time	: 11 min 51 sec
Known bugs      : None
New sounds/textures/entities: NO

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This is my first released map. All my other maps were only learners ( As if this one is any different! ) ;)

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--LOADING INFORMATION--
Copy the .bsp file to your quake2\baseq2\maps directory.  If the \maps directory doesn't exist just create it. In the Q2 console  type 'map stepped'

Comments on this map are welcomed and greatly appreciated.

=============================================================================
--LEGAL--
This Quake 2 level (stepped.bsp) is (c) 1998 Scott Davis Kraus
DO NOT put these levels on any sort of commercial product.
You MAY distribute these BSPs through any other means, provided you include this .txt file (unaltered) and it is free of charge.  Do not modify this BSP. Plz do not use as a basis for other maps.