06/19/97	SLTRSHIP.TXT     [ 2 New Quake2 Single Player Levels]
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TITLE: 		"SLAUGHTERSHIP"    

* sltrship.zip  3,440 Kb containing: 	pako.pak  	6,700 Kb
					
					sltrship.txt	    4 Kb

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Author/Editor/Mapper: 	 Neil Manke   	   
Email:                   neil@wkpowerlink.com
Web Page:                http://www.wkpowerlink.com/~neil/

New World Sounds: 	 Magnus Jansn     <maja0060@student.gu.se>	

Strogg Pilot Voices:     Paul Taylor [yes, he really sounds like that!]
Military Dialogue:	 Dale Suggs

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SETTING: "Deep space in orbit around a binary star system"

STORY:

Command has captured a small Strogg supply shuttle. The shuttle 
was on automatic pilot destined for a undeciverably coded unknown 
destination in deep space? Captured Strogg strongholds have not yeilded
clues to the whereabouts of hundreds of missing POWs... could this be a
lead? What are the Strogg up to? What is this supply shuttle destined 
to rondezvous with?

They assign you!....the highly decorated and valient Lieutenant Eddie 
Armadillo to this 'clandestine' mission. The supplies are removed from
the supply shuttle and you are put in their place...it is released on 
it's way....you're on your own!

Your orders:
You are to cleanse and take control of whatever ship this shuttle 
rendezvous with. The element of surprise will be on your side! Do not 
destroy the ship as it may contain vital clues as to the whereabouts 
of the missing POWs. Contact Command once you have control of the 
target ship and a crew will be sent to relieve you and pilot the 
captured Strogg ship to base.

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*****************************************************************

Remember, you must own a copy of the full retail version of 
QUAKE2(r) in order to play this add-on level pak.  For 
additional information on how to purchase your very own copy of 
QUAKE2(r) please contact Id Software (http://www.idsoftware.com/) 
or visit you local computer software retail store.  Please read 
this text file for complete installation and play details for 
this extra level[s] "pak" file.  

QUAKE2(r) is a registered trademark and the Q2(TM) logo, Id Software
(TM) and the Id(TM) logo are trademarks of Id Software, Inc.  
Quake(r) (c)1997 Id Software, Inc.  All Rights Reserved.

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*****************************************************************


* Thanks to	* Ben Morris for 'Worldcraft' 
		* Id Software of course!	
		* Wasabi Software, Inc. for Skypaint
		  http://www.wasabisoft.com/
		* Geoffrey Dewan for very useful compile mods

* Special Thanks To the testers :]
		
		* Justin "Mosquito" Richardson
		* Eric Sutton
		* Dennis Plester
		* Aceplayer
		* Einar Saukas
		* Gene Spinks
		* Magnus Jansn 
		* Paul Taylor
		* Dale Suggs
		* Sebastian Croon [aka SPAWN]   
*****************************************************************

* Play information *

*Single Player Map*     : YES
Deathmatch              : No
Co-op			: 4 starts [untested]
New Graphics            * New sky/enviro by me and a few new textures

New Models/Skins/Code	: nopers 

New World Sounds	: Yes...most by Magnus Jansn

Base                    : new level from scratch 
Tools used              * Worldcraft 1.6, qART, Paint Shop Pro, 
			  PakExplorer, QPed, Wally, SkyPaint
			* By Trey Harrison - pcx2wal, wal2pcx
			* By Tim Wright - Q2towad
			* By Geoffrey DeWan, compile mods -gddQBSP3, 
			  gddQRAD3 & gddQVIS3
			  
Known Bugs/nonbugs	: The max kill rate will be off a bit because
			  of 3 'maintenance droids', see below. 

Max Kills Possible	: 		Part1  	Part2
			  Skill 0  	37/39	27/28
			  Skill 1  	45/47	35/36
			  Skill 2   	56/58	40/41

          
Distribution  : This pak may be electronically distributed only if 
		sltrship.txt is included and at NO CHARGE to the 
		recipient, and may not be used or modified in any way 
		without written permission from the author.  I would 
		also like to request anyone who reviews and/or lists 
		"SLAUGHTERSHIP" at their site to kindly inform me 
		that they have done so.  Thanks:) This level may not
		be distributed on any medium, such as, but not limited
		to, CDs, floppy disks, etc, without the express 
		written permission of the author.
Property:               
	      * The custom textures, space enviro and sounds are the 
		property of their respective authors and ARE NOT to be 
		used in any other add-ons levels/paks/etc. without the 
		written permission of the appropriate author.
		
                 
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* Do NOT use 'movement type' cheat codes in this map! You will mess up 
the sequencing of events if you do. 

*** HOW TO RUN "SLAUGHTERSHIP" map *** 

*Registered Version of Quake 2 is required!*
*Follow these directions EXACTLY and it will work for you. If you have
probs running please email me, but first please be absolutely sure you 
have followed exactly and read all in this section. Thanks:]

As per the following diagram, create a directory in 'Quake2' 
parallel to 'baseq2' named 'sltrship' and extract [using WinZip]
pak0.pak directly into the 'sltrship' directory.  

*** DO NOT extract into the 'baseq2' directory!  ***

C:\QUAKE2
   |
   +--- BASEQ2
   |     |
   |     +--- MAPS
   |
   +--- SLTRSHIP-+-pak0.pak 
   |             

Start quake with the following command in the 'target' box of your 
Win95 Quake2 shortcut:     

C:\Quake2\quake2.exe +set game sltrship +skill 2 +map slot1
[or other drive]		     [or skill 0 or 1] 
-----------------------------------------------------------------
NOTE:  if the above doesn't work properly you could try ...

C:\Quake2\quake2.exe +game sltrship +skill 2 +map slot1 
		                    [or skill 1 or 2]
-----------------------------------------------------------------

*make sure you enter the above command exactly and with proper and
single spaces
 
*for those who like to make their own .bat command file; it may not 
work! Since Q2 Ver. 3.14 it hasn't for me, but maybe I'm just doing 
something wrong? I've been too busy to fiddle around with it to really
evaluate.
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SPOILER WARNING! Read no further if you don't want hints!

-at the start area landing bay if you look up you'll see a vent on the
wall. You can jump from the ship's upper fins to the boxes and then 
shoot the vent and it will open. In that area you will find 2 secrets.

-don't waste good ammo on soldiers, use your blaster!

-when you come to the lower warehouse room [with the mini-forklift],
look under the elevator thereand you will see a crack[?] in the floor.
A grenade or a buncha blaster shots will open it to reveal a secret 
area.

-the blue key is in the aquarium, break the aquarium glass

-check all 3 computers in the Captain's room. One opens the Cloaking
Device's door. Then use the Data CD you find in the Captain's room on
the computer in the Cloaking Device room.

-look for a different looking panel on the walls of the Captain's room. 
Shoot it to reveal a secret room.

-when the Cloaking device is going to 'blow' you must crouch behind 
the red display panel or get blown to bits.

-*remember some smaller diameter 'pipes' can be climbed

-to get to the control platform, overlooking the 'prisoner cells', look
for a horizontal ladder above the top left cell door. Shoot it's red
latch and the ladder will drop.

-the red key is in the de-boner room by the window...it is sometimes 
easy to miss especially with all the blood everywhere:]

-to get to the secret items on top of the boxes in the 'de-boner room'
you can do an 'exploding barrel jump' if your daring..of course you need 
enough health in the first place to attempt such a feat. Or you can also
jump up onto the top of the uprights of the forklift and jump to the
boxes from there.

-one secret in level 2 that can be hard to find and contains many 
goodies you may need...when you get to the elevator that goes to the 
bridge you must push the button then get off the elevator real quick...
you'll then see a secret door open.

-the fight on the bridge can be very difficult, but it is designed so 
you can run circles around the monsters and get them to hurt each other
enough that you can finish the job. In this sense, it may not prove to 
be a good strategy strategy to pick of all the lesser monsters there 
first.
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Thanks to all in the Quake Collective!         
