Monday November 16, 1998
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Title                   : Operation: Reciprocity
Filename                : KSP71.bsp
Author                  : Kurt Kowitz
Email Address           : peter.lake@planetquake.com
Description             : Laid up in sick bay you learn your squad is MIA.  Time to pick
			  up your shotgun, strap on some combat armor and return the 
			  favor in Operation Reciprocity - a SPQ2 level. 
			  
Other maps by me        : KSP70 - a SP/CO/DM map for quake2.
            
Additional Credits to   : id Software for making the games that make my world go round.
                          rust for all the knowledge to make my own little world.
			  PlanetQuake for getting me interested in this again.
			  All the review sites.  Thanks for the tireless effort.

Thanks to               : My mom, she's still great.
			  Anyone who takes the time to give me feedback.
			  Tron @ 3DGamer's Edge for his beta testing.
			  My Roommate for even more beta testing.
          
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* Play Information *

Single Player           : Yes 
Cooperative             : No
Deathmatch              : No
Difficulty Settings     : Yes 
New Sounds              : No
New Graphics            : No
New Music               : No
Track No.               : 6

* Construction *

Base                    : New level from scratch.
Editor used             : qED2, works best with my limited resources...
Known Bugs              : Trouble with a few HOM's but nothing to detract from the gameplay.
Build Time              : Over 100 hours spanning 4 months.  Real World work is hell.
Texture WALs used       : Original E1U1 mostly.
Compile machine         : P166, 96M RAM
QBSP3 Time              : 131 secs
QVIS3 (-level 4) Time   : ~7500 secs 
QRAD3 (-extra) Time     : ~3400 secs
Specifics               : Lots of entities.  Even more brushes.

* Editor's Note *

I think this is by far my best work to date.
  
This level, as with past efforts, is centered around playability.  Architecture
will always be sacrificed for speed.  I think the flavor and setting in each
area still conveys the overall design goals for this level, and am happy with
the outcome.

Also, if you feel skill 2 doesn't do the level justice, try it once on skill 3.
Hard+ is really the way to play. =)  I live, and die (often) by skill 3.

Comments on style, structure and playability are always welcome.

I'd entertain offers to do this on a professional basis, as Real World work makes 
level creation harder and harder to fit in.

Thanks, and enjoy!

* How to play this BSP *
    1. Put ksp71.bsp in 'baseq2\maps' directory under your Quake2 directory
       (without quotes, create one if it doesn't exist.)
    2. Start Quake2, set you skill level and enter 'map ksp71' in your Quake2 console.

* Copyright / Permissions *

QUAKE(R) and QUAKE II(R) are registered trademarks of id Software, Inc.

This map is (c) by Kurt R. Kowitz, 1998.
You may distribute this .bsp freely via internet, provided you include this .txt file
and leave the archive intact.  You may not distribute in any other means without prior 
written (not email) consent. Commercial distribution requires prior agreement by the 
author.

* Where to get this Level *

Check out www.planetquake.com/lake for future releases.
Check out www.planetquake.com/3dgamersedge for a review of this level.