Monday, June 8, 1998
===========================

Title                   : Heavy Industry
Filename                : Heavyind.bsp
Author                  : Dennis Katsonis
Email Address           : rotflol@hotmail.com
Homepage                : The Dk Shrine Home Page.
                          This is the homepage of the 20 level DOOM II wad I
                          made, and my other levels, visit it!  
                          http://www.geocities.com.com/TimesSquare/Ring/5078

Description             : My second Quake II level.  It is similar to the cooling
                          towers level in Quake II, but still original.  I like
                          originality in levels.
                          

Additional Credits to   : 
                         

Beta Testing Crew       : Me I guess
=================================================================
FOR QUAKE II


Other Levels by Author  : For Doom II
			  DKSHRINE.WAD (20 level WAD for Doom II)
                          
                          For Quake I
			  DMHAUS.BSP
                          MEDLAB.BSP
                          ASTRUS.BSP
                          BORAX.BSP
			  
                          For Quake II
			  BORAX2.BSP

Watch out for a new Quake 2 unit made by me, coming soon!

STORY:
		It looks as though the Coalition of Man wan't to mine Stroggos.
The damn capitalist countries would do anything for a dollar, even if it means
risking the lives of miners of soldiers for a profit selling stuff no one really needs.

	One of these mining facilities still has Strogg living in it, making it thier home.
However of would look bad for the mining company interested in exploiting the mine to
send soldiers to capture it, so they sent you to set up the mine.  It is not like you
to refuse an offer to kick the asses of a bunch of slimy strogg, but you feel that
giving the company the mine is unfair, after all, many soldiers from other countries lost thier
lives in the Earth-Strogg war, why should just one company inherit the riches?

	In the briefing you find out that there is a Data CD in the base which must be used
to operate the machinery, and seeing as it is the only one in existance, it is important it
is kept safe.  Well, maybe it will just go 'missing'.  You arm yourself with a blaster expecting
little or no resistance.  You go in the kick ass, but to also make sure that no one can use
the mine.  

	Go and wreak havoc soldier!


           * Play Information *

Single Player           : Yes
Cooperative             : Yes, Quite a few starts, about 8
Deathmatch              : Yes, Quite a few starts.  May actually
                                be good deathmatch play for 16+ players!
Difficulty Settings     : Yes.  Easy isn't too easy though.
New Sounds              : No
New Graphics            : No
New Music               : No
Demos Replaced          : None

HINT:  You may not have ammo to kill the tanks each time you run into them,
if you do nit have lots af ammo, just run away and go back later.  There
is enough ammo, but you may have to leave some tanks milling
around before you can kill them.  This makes the level more exciting!

         * About the level *

Base                    : New level from scratch
Editor(s) used          : QERadiant
Build Time              : Don't know.  About 2 months.
Known Bugs              : None I know of.
			  
                          
Compile machine         : AMD K5-PR100, 32 MG RAM.
                          
QBSP Time                          : 260 seconds
Light (-extra -bounce 32) Time     : 9107 seconds
VIS (-level 4) Time                : 21,049 seconds (6 hours)
                        

Brushes                 : about 1400
Entities                : ?
Models                  : ?
Textures                : ?

* Additional Information *

Have fun playing, as usual ammo is tight and so is health.  You will do O.K. but don't expect
it to be a walk in the park with the girl scouts!

I don't have a 3D card (this makes QERadiant difficult to use, but I can still use it), so 
I don't really know what the coloured lighting is like.  I kept it to a minimum so as not to 
get ugly colour combo's.  It should look O.K. though, but there is less coloured ligting than
usual.

* Copyright / Permissions *
Copyright Notice: 


You are free to copy this file for personal use, or to make it available for 
redistribution in its electronic format, provided that: 

(1) it remains wholly unedited and unmodified, 

(2) no fee or compensation is charged for copies of or access to this
    file, and

(3) this copyright notice and the following disclaimer remain attached.

Disclaimer: 

I

This file is provided by the author "as is", and any express or implied
warranties, including, but not limited to, the implied warranties of
merchantability and fitness for a particular purpose are disclaimed.  In
absolutely no event shall the authors be liable for any direct, indirect,
incidental, special, exemplary, or consequential damages (including, but
not limited to, procurement of substitute goods or services; loss of
use, data, or profits; or business interruption) however caused and on
any theory of liability, whether in contract, strict liability, or tort
(including negligence or otherwise) arising in any way out of the use of
the information herein contained, even if advised of the possibility of
such damage.



Now with all that said and done, Goodbye and happy Quake-ing!
