
====================================================================
Gib Me Liberty ...		A Quake 2 level by Ed Cope 
====================================================================

filename                : gml.zip
version                 : 1.0; 1-10-98
author                  : Ed Cope aka Scope
contact                 : e-mail: scope@wt.net 
homepage                : http://web.wt.net/~scope/
description             : Single player Quake2 level 
beta testers            : Paul Taylor
Other levels by author  : 
			  QUAKE LEVELS:
			  Cope's First
                          The Locks
                          Mines & Mayhem
                          Introducing the Blarg
			  Gib Factory
			  MALICE LEVELS:
			  D3 and D12 from the commercial release
			  Testosterone DM level
	
====================================================================

* Boilerplate information *

single player           : Yep
cooperative             : nope
deathmatch              : Yes
difficulty settings     : Yes
demos replaced          : None
new graphics            : No
new sounds              : No
new monsters/weapons    : No
new Code                : No
music	                : No track pre-selected

* construction *

base                    : new level from scratch
editor(s) used          : Worldcraft 1.5, Qoole 2.3 shareware, Quark, and notepad
build time              : About 40 hours 
number of brushes       : 1,299
compile time            : On a P150 w/ 32 Megs RAM
			  	   QBSP3: 58 sec
				   QVIS3: 24 minutes
			 	   QRAD3: 40 minutes
known Bugs              : None

====================================================================

* installation *

Unzip the file gml.bsp into your Quake2/Baseq2/maps directory, start Quake2 and 
type "map gml" at the console.

====================================================================

* Credits *

- id Software for another game that's as fun to edit as it is to play.
- Paul Taylor for beta testing. Check out AWOQ2 for the best single player maps:
  http://www.quake2.com/awoq2/
- The various Quake2 level editing sites that created tutorials to help me along:
	Quake Workshop
	Rust
	Quakelab2
- Obiwan and Taskmaster for taking the time to patch together some sort of Q2
  support for Worldcraft.
- Crash and Matt Sefton for pimping my levels in the past. Check out their SPQ2
  pages at:
	http://www.geocities.com/TimesSquare/1481/
	http://www.planetquake.com/spq2/
- All the level authors that have motivated me by raising the bar with some truly
  awesome levels.
- Team Epochalypse

=====================================================================

* Other information *

I welcome any feedback on my levels.

This level was a nightmare to put together. I am dissapointed with Worldcraft due
to the lack of Q2 support and hardware acceleration. To fill the void, I ended up
using Qoole, Quark, and notepad for surface editing, some entity editing, and level
compiling. I also downloaded BSP and QERadiant but didn't really spend much time with
either one. For those of you interested, here are my first imrpressions with all the
editors:

Qoole: I like it. Easy to learn, powerful features, and has the best Q2 and GL 
support. Shareware version limits you to 300 brushes so I couldn't use it as much 
as I would have liked. I may try Qoole to start my next level.

Quark: I like Quark for it's entity editing and level compiling capabilities.

QERadient: Didn't play with it enough to develop an opinion.

BSP: Sorry, but BSP did not catch my fancy. I know a lot of people out there swear by
it but I found it slow, cumbersome and difficult to learn. I will say that it does have
a lot of nice features.

* secrets *

There are three secrets and two hard to get items:
1. In the first room, there is an invulnerability hidden behind an
exploding object.
2. There is a quad hidden behind an exploding wall behind the first
elevator shaft on the ground level.
3. There is some ammo/health under the exploding glass in the first
computer room.
4. There is a 100 health in the last computer hallway which can be
obtained by shooting out the computer console which it sits on.
5. There is some armor and other items at the top of the last room. Hitch
a ride on one of the elevator cells to get up there.

=====================================================================

* legal stuff *

This level is copyright 1998 by Ed Cope.  Permission to use, 
copy and distribute unedited copies of this file (gml.zip)
is hereby granted, provided that no fee is charged for the use or 
availability of this file (other than the normal connection costs for 
on-line services, if applicable). The above copyright notice and this 
permission notice must be left intact in all copies of this file.

By using this file, you have agreed to the terms and conditions 
set forth in this document.  If you do not wish to abide by these 
terms, you must delete this file from any and all storage devices 
(regardless of the specific media involved) immediately.

Commercial distribution of this file, in whole or in part, requires 
prior agreement with the author. Commercial distribution includes any 
means by which the user has to pay either for the support (e.g. book, 
newsletter or CD-ROM) or for the file itself.  Unauthorized commercial 
distribution is prohibited.

If you wish to commercially distribute (see definition above for the
explanation of "commercial distribution") this file, note:

(1)  This file contains intellectual property (including, but not 
     limited to, textures and other artwork) owned solely by Id Software
     (http://www.idsoftware.com), and is subject to any and all 
     copyrights held by them.  This author does not have the 
     authority to grant usage of Id's copyright, and, by granting
     permission to use this level in a commercial release, does 
     not waive their rights thereby.  By commercially distributing 
     this file without the express written consent of Id Software, 
     the publisher faces the risk of potential legal action from Id 
     Software and has been so advised by this author.

(2)  Permission is granted by this author for the one-time commercial
     distribution of this file if all of the following conditions are
     met and agreed to by the publisher:

     (a)  The author is notified by email or conventional mail PRIOR 
          to the file's inclusion on ANY commercial release.
     (b)  The author is provided with one (1) "contributor's copy" of
          the finished product upon it's release.  This copy is to be
          mailed to the author using the shipping address specified by
          the author in his/her reply to the publisher's initial email
          notification, and is to be provided at no cost to the author.
     (c)  The author's file (including this copyright notice) is not to
          be modified in any way, and shall be distributed as the author
          intended.
     (d)  The author recognizes that copyrighted material is present 
          in the file and is aware that said material is not copyrighted
          or copyrightable by the author.  The author also recognizes that
          this file is a Permitted Derivative Work when freely distributed,
          and that, by commercially redistributing the file, the publisher
          agrees to bear the entire legal burden, should it become necessary.
     (e)  The author retains all copyrights to this work both prior
          to and subsequent to the commercial release of this file.

(3)  By requesting a shipping address from the author, the publisher
     signifies acceptance of, and agrees to abide by, these conditions.
     By returning a valid shipping address to the publisher, the author
     thereby grants the publisher one-time usage of the author's copyrighted 
     work for commercial purposes.

=====================================================================

* Where to get this level *

ftp.cdrom.com
