* THIS LEVEL IS NOT MADE BY OR SUPPORTED BY id Software *
        * REQUIRES REGISTERED VERSION OF QUAKE2 *

Released: 24/May/98
==================================================
Title                   : VerM 04

Filename                : verm04.bsp

Author                  : Eric Sambach
Email Address           : munyul@viper.net.au

Description             : This is basically a square donut, sound
                          boring?!? well it's not, simple architecture
                          and very fast, so you'll have no time to
                          complain about the squareness! ;)
                          Best with about 4-8 players recommended...

Additional Credits to   : The people involved with WC 1.6
                          and all the Guys and Gals at iD.
===================================================
* Play Information *

Game                    : Quake 2
Map Name                : verm04
Single Player           : no
Co-op                   : no
Deathmatch 2-16         : Yes, 4 DM starting positions
Difficulty Settings     : no

==================================================

* Other *
Doom:
ae_projr.wad, ae_fze.wad and ae_bke.wad.

Doom2:
ae_tups.wad, ae_sfl.wad, ae_bt.wad and ae_tups2.wad.

Quake:
muny01.bsp, muny02.bsp, muny03.bsp, muny04.bsp, muny05.bsp,
muny06.bsp, muny07.bsp, munyctf1.bsp, muny08.bsp, muny09.bsp,
muny10.bsp, munyctf2.bsp, munyctf3.bsp, muny11.bsp,
muny12.bsp, munypak1.pak, muny13.bsp, muny14.bsp, muny15.bsp
muny16.bsp, muny17.bsp and munydm.zip.

Quake2:
verm01.bsp, verm02.bsp, verm03.bsp

* Copyright / Permissions *

Authors may NOT use this level as a base to build additional
levels.  

You MAY distribute this BSP (for free), provided you include this
file, with no modifications.  You may distribute this file in any
electronic format (BBS, Diskette, CD, etc) as long as you include
this file intact.

* Where to get this BSP *

FTP sites:
ftp.cdrom.com and all it's mirror's.

BBS numbers:
Good ones :)

Other:
IRC:
from me, Munyul, in channel #level_design or #deathmatch on EFNet
