* THIS LEVEL IS NOT MADE BY OR SUPPORTED BY id Software *
        * REQUIRES REGISTERED VERSION OF QUAKE2 *

Released: 6/May/98
==================================================
Title                   : VerM 03

Filename                : verm03.bsp

Author                  : Eric Sambach
Email Address           : munyul@viper.net.au

Description             : This map is back to my old true deathmatch ways,
                          it's very simple and quite small, but the layout
                          and weapon placement should make for some great
                          games in this map!  I recommend 2-6 players in
                          here.  Enjoy!

Additional Credits to   : The people involved with WC 1.6
                          and all the Guys and Gals at iD.
===================================================
* Play Information *

Game                    : Quake 2
Map Name                : verm03
Single Player           : no
Co-op                   : no
Deathmatch 2-16         : Yes, 5 DM starting positions
Difficulty Settings     : no

==================================================

* Other *
Doom:
ae_projr.wad, ae_fze.wad and ae_bke.wad.

Doom2:
ae_tups.wad, ae_sfl.wad, ae_bt.wad and ae_tups2.wad.

Quake:
muny01.bsp, muny02.bsp, muny03.bsp, muny04.bsp, muny05.bsp,
muny06.bsp, muny07.bsp, munyctf1.bsp, muny08.bsp, muny09.bsp,
muny10.bsp, munyctf2.bsp, munyctf3.bsp, muny11.bsp,
muny12.bsp, munypak1.pak, muny13.bsp, muny14.bsp, muny15.bsp
muny16.bsp, muny17.bsp and munydm.zip.

Quake2:
verm01.bsp, verm02.bsp

* Copyright / Permissions *

Authors may NOT use this level as a base to build additional
levels.  

You MAY distribute this BSP (for free), provided you include this
file, with no modifications.  You may distribute this file in any
electronic format (BBS, Diskette, CD, etc) as long as you include
this file intact.

* Where to get this BSP *

FTP sites:
ftp.cdrom.com and all it's mirror's.

BBS numbers:
Good ones :)

Other:
IRC:
from me, Munyul, in channel #level_design or #deathmatch on EFNet
