99 07 02
================================================================
Title                   : The Mirror of nexxxus 
Filename                : tribute.bsp
Author                  : Thomas Acker
Email Address           : thomas.acker@guestrow.netsurf.de

Additional Credits to   : TripleX for the original map file and editing tips
			  id Software for Quake 2
                          The Authors of Worldcraft
			  Tim Wright for ArghRAD
			  			   		       
			 
Other Maps By Author	: will be in the future
================================================================

* Play Information *

Single Player           : No
Cooperative             : No
Deathmatch 2-4          : Yes
Deathmatch 5-8          : Possible, i guess

Difficulty Settings     : No
New Sounds              : No
New Graphics            : No
New Music               : No
Demos Replaced          : None
CD Track		: 7

==================================================================

* Construction *

Base                    : #################################
			  # ============================= #
			  # |       -= NeXxXuS =-       | #
			  # | ------------------------- | #
			  # | Quake II DeathMatch-Level | #
			  # | ------------------------- | #
			  # |    (P) 1997 by TripleX    | #
			  # | ------------------------- | #
			  # |  mrbrain@cs.tu-berlin.de  | #
			  # ============================= #
			  #################################

Editor(s) used          : qED,WorldCraft 1.6
			   
Known Bugs              : None 

Build Time              : 2 Months, (complete rebuild and alot of testing time)


Compile machine         		: Amd K6-2 350Mhz 128 Meg RAM
	QBSP3				: 28 sec.
	QVIS3				: 4178 sec.
	ARGHRAD 			: 4026 sec.

==================================================================

*Information*

This is my first public level.
The level was orginal designed by TripleX in 1997.It was the first DM-Level
that i played in our LAN. We have played this level for many times as our
favorite DM-Level.
This remake is a tribute to TripleX, and all the people helping me learn
editing.

Special thanx goes also to: idsoftware http://www.idsoftware.com
			    FX Outpost http://www.planetquake.com/fx/
			    rust       http://www.gamedesign.net/
			    and all i forgot here
* Legal Stuff *

You may distribute this level and include it in any deathmatch compilation
as long as you include this text file, get my written permission and of
course give me credit.

Feel free to E-mail me with you comments or questions.

Thomas Acker (Banjo on IRC #quake2.ger)
thomas.acker@guestrow.netsurf.de