Tower5.bsp  (Crystal Tower)
Author: Tumah H.
Contact: southpaw_paw@sfbg.com
Release Date: 12-11-1998 2:00 AM 

This is my first map (that i sucessfully completed without it going wierd on me ;-) for Quake II. After hearing numerous accusations that Quake II is "too dark" I thought I'd show that it's up to the map maker if (s)he wants it dark or not, and so "Crystal Tower" was born. I was learning as i went with this map, as that will explain why some things aren't in this map (water for instance). It's intended as a DM level. Though i do plan on making some 3TCTF/CTF maps in the future and maybe a SP adventure down the road.

Feel free to distrubute this provided that this readme file is kept intact with it.

Have fun! 
---southpaw (*sfbgsouthpaw on the zone, sfsouthpaw415 on heat.net)

Geeky Tidbits :-)
Editor used: Quark
QBSP3 Build Time: 13 seconds
QVIS3 Build Time: 49 seconds
ArghRad 1.5 Build Time:  4 min. 5 seconds
Time to create: Don't ask ;-) *coffee is my friend*

Known Bugs/Querks/interesting things: 

#1 You can get stuck if you jump off the tower (in an attempt to retrieve the chaingun/red armor) and land in the space b/t the spear and floor, if you're lucky, you'll have a RL to blast yourself free, if not, ask somebody to rail you ;-)

#2 Going down the tower requires you to duck on the second highest level, (connecting platform is low) this is intentional, put it in because i can ;-).

#3 Areas that are very dark are dark for a reason (read:explore ;-P  ).

Special Thanks: 

The STATIC clan for testing and helping me beef up the powerups (they were a bit sparse originally) to add to the chaos.

And to everyone who has encouraged me with words of support and the occasional (oh whoah cool!).

My Computer
PII 233mhz
96MB SDRAM
16MB AGP 2X STB Velocity 4400 TNT

Additional Notes: Since i build and tested this on a TNT system, I'm not sure how all the lighting will look with other setups,  so be forewarned.

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