*** Romen DM Ring *** Final Version

*** This map is designed for Deahtmatch. ***
	
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Title                   : Romen DM Ring
File name		: tgadm2.bsp
Original File name	: tgadm2.bsp
Map Size		: 280KB, 83KB zipped with this text file  
Textures		: TheGoldenAce, sky from ID software
Primary level design..	: TheGoldenAce
Secondary Level design  : From any one who supported me
Description             : An Old Romen Ring, once used for Battles, but is 			now used for deathmatch :)                    
Where to get it         : Either Primary, Secondary mapper, any server 				that has it, over ICQ from Ace, www.FilePlanet.com, 			or any Map Review Sites.
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* Play Information *

Single Player            : only for looking and bored
Cooperative              : No, only for showing off the art to a friend :)
Deathmatch	  	 : Yes, 6 Deathmatch starts
Difficulty Settings      : No

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* Construction *

Base                     : tgadm2.bsp from Scratch
Editor(s) used           : Worldcraft V1.6 SW,  Wally for textures 
Known Bugs               : None as of yet.
Fixed Bugs		 : No bugs reported earlyer from time of edit.
Build Time               : About 3 hours.
Compile Time		 : 1101 Seconds
			
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*Details*

Put this in your baseq2/maps directory

A Romen Place for battles.. Max 4 - 6 players,  8 would be to the death.  Good for GX-Mod or Torney.




Happy Fragging! And Good Luck! :)

====================Copyright and Legal Notices===========================

This map is property of Donny Pepos   *AKA* " TheGoldenAce "

Permission is  granted to distribute as long as this text file is included... please try to get this text file along with the map

These maps is considered legal propertie of TheGoldenAce and comes
under any legal agreements regarding TheGoldenAce. All other rights withheld,
in particular: - You cannot reverse engineer, alter, modify or in any ways change
the *.bsp or  text file and then redistribute it without expression permission from the owner ( TheGoldenAce ).
Textures were edited by TheGoldenAce.. you may use these Textures as long as you include my credit for them.