22/June/98
================================================================
Title                   : Compass
Filename                : svartur.bsp
Author                  : Dmitry *Vondur* Svetlichny
Email Address           : SDA@EL2000.RU
Description             : Deathmatch level for Quake II
================================================================

* Play Information *

Single Player           : No
Cooperative             : No
Deathmatch              : Yes, 8 respawn spots
Player load		: 2 - 8
Difficulty Settings     : No
New Sounds              : No
New Graphics            : No


* Construction *

Base                    : New level from scratch
Editor(s) used          : Worldcraft 1.6a
Compile machine		: P133, 32MB RAM
qbsp3 time              : 22 seconds
qvis3 time		: 850 seconds
qrad3 time 		: 5466 seconds

Build Time              : ~1 week
Known bugs: 		: In one plase far brush looks like leak :(, but if you go close
			  to it this effect will dissapear.

Texture wads            : Original Quake II texture wals.

Other works by author: Quake 1 - dokkur.bsp (Cold Halls), dokkur2.bsp (Mossy Stones)


* Credits *

- id Software for Quake & Quake II
- Ben Morris for Worldcraft


* Information *

This level is my firs work for Quake II.
Main concept of this level is that it must be *rotating*. I mean that rotation of
compass's hands tell you that whole level is rotating. But when I did rotation of
sky, I met one difficulty. When I wrote in map properties, that I want make the 
rotating sky, in game (after full compilation) sky was squished, like if there 
wasn't brush.
I spent more time fixed it, but my attempts was failed. Only, that I got is rotating
sky on Y or X axis, but not Z. Therefore, I stopped on static sky :(. If you know 
main evil in this problem, please, let me know how can I reduce it.
So, if you want to get my primary idea, you can tell from console ("~") "sky space1 3".
In this case all will perfect...

In all my levels you'll see Vondur (my) logo "V".

* Installation *

Unzip svartur.zip in your quake2/baseq2/maps directory. 
In the game press "~" and enter "map svartur" Enjoy!

* Copyright / Permissions *

You may distribute this level and include it in any deathmatch compilation
etc., as long as you: 

1. Include this text file untouched and give me credit.
2. E-mail me and let me know what you're doing with it.

* Other *

Let me know if you like this level (or if it sux). E-mail me in any case, 
and tell me your opinion.

Thanx,
Vondur

