5th september 1998, 4:30am

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Title                   : SPoG's first sort of groovy DM map
Filename                : SPoGDM1.bsp
Author                  : SmallPileofGibs (aka [UKF]SPoG) 
Email Address           : spog@quakeclan.net
Homepage                : Clan page: http:\\clans.quake2.co.uk\ukf\

Description             : This is my first complete map. Its also
			  the map i started when i first tried map
			  editing in the first place. You might notice
			  its a BIG map - try not to get lost =).
			  Since I play in 320*240 software mode
			  (and complain about how crap it looks)
			  I tried to make it look decent enough
			  for those with no GL, but if you have
			  decent GL hardware it looks very much 
			  better =). The architecture is mostly
			  inspired and adapted from id's maps
			  especially sewer64 and strike - my
			  personal favourite map designs.

Additional Credits to   : id Software, (UNR)Tasan and [RSC]Billox
			  for compiling help, [eXe]Deadmode for, er
                          stuff, Skeeve for giving great feedback
                          ("its big").

Info about the Author   : Q2 addict, perfectionist, inept

Other Levels by Author  : coming soon
                          

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* Play Information *

Single Player           : See the sights
Cooperative             : Guided tours!
Deathmatch              : 25 deathmatch starts


* Construction *

Base                    : From scratch - with 'inspiration' =)
Editor(s) used          : QERadiant build 042 thru 077
Other Prog(s) used      : Quake II - instead of working on map
Known Bugs              : Lentils
Build Time              : A few hundred hours over 3-4 months 
Texture Wad(s) used     : Most of pak0.pak
Build Machine		: P200MMX, 32MB
Compile machine         : PII 333, 128MB
Qbsp time		: Dunno...but 2 hours on my own PC
Light time		: Not *that* long 	
VIS Time     		: 6-8 hours
Brushes                 : 2500 plus (all hand-crafted)
Entities                : The normal kind


* Other Info *

The more players the better. As it was my first map-making attempt
I made sure I had plenty of room to put new things in, so it gets
kind of epic at times =). The BFG isnt readily available I admit,
but it *is* possible to drop down and BFG-Jump out (i can do it =)
- make sure you have lots of health. The punchier weapons are placed
higher up in the map.
wpolys stays around 200-400 on average, but in the big areas it can
get over 800 if you try.


* Copyright / Permissions *

Authors MAY NOT use this level as a base to build 
additional levels, unless they're better than the
original.

This BSP may be distributed over the Internet 
and/or BBS systems. You may NOT distribute this BSP
commercially without my express permission.

