================================================================
Title                   : A Red SMudGe
Date                    : 8/17/98 
Filename                : smgdm1.bsp
Author                  : guf AKA Christian Cummings
Email Address           : theguf@terrafusion.com
Homepage		: - the Fugue -
			  http://fugue.terrafusion.com/

Description             : Arena style Deathmatch Map for id Software's 
			  Quake 2 [see Notes for design comments]

Additional Credits to   - id Software
			- Ben Morris and Valve for Worldcraft
			- rust - http://www.planetquake.com/rust/
			- The Forge - http://www.planetquake.com/worldcraft/
			- My girl Karen, for support and other good stuff =)
			- My crazy playtesters - Mike Shand AKA 
			  Asscrisps, Xine, PJ, HoochieMama, Dennis AKA 
			  DsNutz, and Billy
			- Ridah, and his amazing Eraser Bot - http://impact.frag.com/

================================================================

* Play Information *

Single Player           : No
Deathmatch              : Yes, 2-8 player FFA recommended (9 dm starts)
Difficulty Settings     : No

* Installation *

Unzip the archive, and place smgdm1.bsp into your 

	c:\Quake2\baseq2\maps\   <- you may have to make this directory

directory. Start up a multiplayer game on any map, then pull down the 
console (with the tilde ['~] key, or through the options menu), type 
"map smgdm1" and hit return. Happy fragging! For the Eraser bot, place 
the smgdm1.rtz file into your 

	c:\quake2\eraser\routes\

directory, and follow the previous instructions.

* Construction *

Base                    : New level from scratch
Editor(s) used          : Worldcraft - http://www.worldcraft.com/
Known Bugs              : Two spots that have very minor grey flash,
			  hardly noticeable, ;)
Build Time              : a little over 2 weeks

Textures used           : Mostly from e1u2 and e1u3

Compile machine         : pII233 with 48megs
QBSP Time               : 12 seconds
QVIS Time (-level 4)    : 57 seconds
QRAD Time (-extra)      : 1277 seconds
Solids			: 617
Faces			: 3702
PointEntities		: 281
SolidEntities           : 16

* Notes *

This level was loosely inspired by Boston University's new School of 
Management (SMG) building... and I mean LOOSELY.  The most recognizable
part is the giant atrium with brick textures, which is the focus of the
design, a very simple "arena" style killing jar with nowhere to run to 
and nowhere to hide (unless you're crazy... crazy like a fox ;).  I 
wanted to create something playable that also carried a strong 
resemblance to the original building.  Unfortunately this pushed a lot 
of design decisions away from some playability... particularly in 
regard to r_speeds.  Low r_speeds is one of the most basic keys to 
great dm levels, and this one skirts on the edge; apologies to all the 
low-end folk out there.  R_speeds hover in the low 400's, hit the fives 
from time to time, and there's two spots where it passes 600, but it's 
still pretty damned playable.  In this map, I tried to play around with 
the projectile vs. hitscan encounters, as well as encouraging chase 
sequences in the vast spaces of SMG; I hope everyone has an enjoyable 
experience with it, even if it's just to clear the railing in a leap 
from the fourth floor (ahh, aren't suicidal tendencies fun).  PLEASE 
send me feedback... help me shape future versions of the SMudGe!  There 
are many more permutations of this style (gameplay, and visual style) 
planned, and will appear as time allows (as much as I'd like to, I 
can't do this full time... yet ;) so opinions on every aspect are very 
welcome, including comments on the whole r_speeds issue.  Enjoy, and 
love your fellow beings.
keep the faith, whatever it may be

* Copyright / Permissions *

This level is (c) 1998 Christian Cummings.
You may not include or distribute this map in any sort of commercial 
product without permission from the author.  You may not mass 
distribute this level via any non-electronic means, including but not 
limited to compact disks, and floppy disks, without permission from
the author.
You MAY distribute this BSP non-commercially through any electronic 
network (internet, FIDO, local BBS etc.), provided you include this 
text file unedited and leave the archive intact.

  ____________________________________________________________

     ------------more madness in the fugue state-----------

                               +

              http://fugue.terrafusion.com/state/
  ____________________________________________________________
