Quake 2 Map: "Escape the Shellshock"

***shellshock.bsp***

Author: 	Stu "Fack" Matheson
Editor:		QERadiant Build 147
BSP name:	shellshock.bsp
Map name:	Escape the Shellshock
Email:		fack@cgocable.net

Thanks:		R. Duffy (QERadiant), idSoftware (Quake2)

Beta Testers:	Arick, Dr.Evil, Chenjesu and Wargod.

***Map Info***

Deathmatch:		Yes
SinglePlayer:		No
CooP:			No

Construction:		QERadiant build 147
Construction Time:	About 1-2 weeks.
Known Bugs:		None

***Other Utilities Used***

arghrad 2.01:		Thanks to Tim Wright for "curves".
gddqbsp3:		Geoffrey Dewan versions of both qbsp3 & qvis3
gddqvis3:		solved a nasty hall of mirrors for me.

***Authors Note***

Best played as a 1v1 dm map, although up to a 4 player free-for-all
is very possible. I consider this to be my best map so far in my 
career. My only previous release was fackra2 (ra2map26). And based 
on that, I think I've come along way In both architecture and 
gameplay in this map alone. Enjoy.

Also to all playtesters, I made one minor update after we playtested,
so unfortunately you have to download the map again.

***Legal Stuff***

This level is by Stu Matheson 1999.

You are NOT allowed to commercially exploit this level,
i.e. put it on a CD or any other electronic medium that
is sold for money without my explicit permission!

You MAY distribute this .bsp through any electronic network 
(internet, local BBS etc.), provided you include this file and
leave the archive intact.

fack@cgocable.net