Tuesday, December 6, 1998
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Title                   : Shake ]I[
Filename                : shake3.bsp
Author                  : Daniel Rammelt [s_slimer]
Author Email Address    : danr@es.co.nz
Author URL              : http://www.geocities.com/TimesSquare/Battlefield/9694/
Quake Clan              : N/A
Clan Url                : N/A                
                         
Description          	: A continuation of the Shake Series
			  [Shake 1 = Doom2, Shake 2 = Quake]
			  This uses a similar flow design to the
			  others, but adds in some new cool stuff.
			  Made for the smallish [4+] LAN sessions
			  me and my friends have, its made for
			  fast paced action and looks real pretty
			  on 3dFX! :)
			  Just one secret bit for BFG, all other
			  weapons apart from HyperBlaster and
			  GrenadeLauncher, they just didnt work
			  well with the level.			
	
Additional Credits to	: Steve Fukuda for QE4 Radiant, ID cause
			  theyre funky!

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* Play Information *

        
Single Player           : yeah right! no! 
Cooperative             : Nope
Deathmatch              : YEAH Bitchin!
Capture the Flag        : No!!!
Difficulty Settings     : Nope
New Sounds              : Nope
New Graphics            : Nope
New Music               : Was going to but that requires a
			  gamex86 addon
Demos Replaced          : Nope

* Construction *

Base                    : Scratch.
Editor(s) used          : QE4 Radiant, build 031
Known Bugs              : Couple of miss aligned textures
Build Time              : About 20 hours
Texture Wad used        : just ID's ones

Compile machine         : k6 233, 32mb, 4.3gb hdd, win95
QBSP3 Time              : 21s
QVIS3 Time              : 738s
QRAD3 Time              : 1019s - extra sampling

Brushes                 : 1287
Entities                : 89

* Copyright / Permissions *

You _may_ put this level on any FTP/WWW site or BBS, but _not_ 
on anything resembling a CD / FLOPPY for distribution without 
my permission in advance!

(c) MetaMorph Productions 1998