================================================================
Title                   : Ray Of Light
Date                    : 98/06/12
Filename                : Raylight.bsp
Author                  : Shank (Kurt P. Gulden)
Email Address           : kgulden@accessone.com
Home Page               : 
Other maps by author    :  see below

Quake2
======
Bluewave (http://www.cdrom.com/pub/idgames2/quake2/levels/deathmatch/a-c/bluewave.zip)

Quake1
======
GibNasty (http://www.cdrom.com/pub/idgames2/levels/deathmatch/g-i/gibnasty.zip)
Drench (http://www.cdrom.com/pub/idgames2/levels/deathmatch/d-f/drench.zip)


Description             : An ammunitions depot/base with some dramitic
						  lighting effects. 

Additional Credits to   : John Carmack and the id team for creating
					   	  such wonderful games.

================================================================

* Play Information *

Single Player           : No.
Cooperative             : No.
Deathmatch              : Yes (6-10 players).
Difficulty Settings     : No.
New Sounds              : No
New Graphics            : No.
New Music               : No
Demos Replaced          : No.

* Construction *

Base                    : New level from scratch
Editor(s) used          : QERadient
Known Bugs              : None.
Build Time              : It has been an on-again, off-again project.
QBSP3					: 27 seconds elapsed
QVIS3					: 2802 seconds elapsed (47min)
QRAD3 -extra			: 1757 seconds elapsed (29min)
Spec					: PPro 180 with 128Mb running NT 4.0

* Copyright / Permissions *

These files are intended to be freely distributed over the Internet and/or BBS systems. 
You are NOT authorized to put these files on any CD or distribute it in any way 
without my permission. (Please just be polite and ask if you would like to use them.)

Have fun, I did.   Shank :)
