05/31/99
================================================================
Title                   : Vermicious Knids
Filename                : pjwdm1.bsp
Author                  : Pat Williams
E-mail                  : pjwllms@aol.com
Description             : Quake II deathmatch map
================================================================
* Play Information *
================================================================
Fairly large deathmatch map w. night sky, caves, and lava. It has some single
player capibility (i.e. monsters) added as an afterthought, but although it's
sorta fun, it wasn't really intended for it (no exit).

Put pjwdm1.bsp and pjwdm1.txt (this file) into your Quake2\baseq2\maps folder
(if you don't have one, create one). To play, pull down the console during the
game (with the ~ key) and type "map pjwdm1" (without the quotes). Hit enter, and
you're fragging!

To use the new env (night sky w. full moon and mountains), move all the
"snow2*.PCX" and "snow2*.TGA" files (and snow2.txt) into the Quake2\baseq2\env
folder and you're ready to go. (If there's no "env" folder, create one.)

This is the first map that I have actually released. Any and all feedback is
appreciated (but if you hated it or liked it, please say why). Hopefully the
next one will be better still . . .

NOTE: If you get tired of camping/sniping swine-bastards loitering up by the railgun,
be sure and shoot the green skull switch.  Give 'em a hotfoot. Heehee.
================================================================

Single Player           : Yes, but not primarily intended for this. I added a few
			  monsters and a couple of bosses as an afterthought. Use if
			  you're opponentless, botless, and generally deprived.
Cooperative             : No
Deathmatch              : YOU BETCHA! (10 respawn spots)
Player load		: 2 - 10 (Although for two players, the map is kinda slow. I
			  enjoy it, but some people would be annoyed, I'm sure.  I've
			  played with up to ten bots, and it's pretty fast and furious,
			  but still workable. 4-8 is probably your best bet.)
Weapons load		: 2 each of SG, MG, RL. 1 each of SS, CG, GL, RG, HB, BFG.
			  (Some would argue that the SG is useless in dm, except
			  as ammo for the SS. I beg to differ. I would much rather
			  have the instant hit capability of the SG at some ranges,
			  instead of the more easily-dodged blaster fire.)
Difficulty Settings     : No
New Sounds              : No
New Graphics            : Yes, awesome "snow2" sky texture by Stecki.

================================================================

* Construction *

Build time:		: Eecch. Way long. A couple of months or so, off
			  and on, including a lot of tweaking. Hopefully
			  the learning curve will be a little gentler next time.
Compile time:		: w. 233 and 64 meg
			  BSP: 25 secs.
			  VIS: 10509 secs.
			  RAD: 1962 secs.
Editor(s) used          : Qoole 2.5
Other utilities used    : ArghRad, QPed, Mapspy, and CRBots for testing.

Thanks to:	id software and their groundbreaking games. (www.idsoftware.com)
		Tim Wright for Arghrad! (www.planetquake.com/arghrad)
		Vyking, Kaiser, and Mr. Clean for the feedback.
		rust for tips and enlightenment. (www.gamedesign.net)
		Stecki for the awesome env map from Opiate's Texture
		    Warehouse. (www.planetquake.com/warehouse/custom2.html)
		Matthew Ayres and Paul Hsu for Qoole. (www.qoole.com)
		Mike Malakhov for the outstanding CRBots. They helped the
		    testing process immensely. (http://planetquake.com/crbot)
		David Hyde and Tony Ferrara for Mapspy (available at
		    www.voodooextreme.com/3Fingers/maddog)
		Pete Callaway for QPed (www.planetquake.com/QPed)

* Copyright / Permissions *

This level is (c) by Patrick J. Williams (1999).

Authors MAY NOT use this level as a base to build additional levels.
(But if you're just dying to do something with it, contact me. We'll talk.)

You are NOT allowed to commercially exploit this level, i.e. put it on a CD 
or any other electronic medium that is sold for money without my explicit
permission! (Just ask; be polite and stuff.)

You MAY distribute this BSP and associated files through the (internet, 
FIDO, local BBS etc.), provided you include this file and leave the archive 
(pjwdm1.zip) intact.

* Where to get this map *

ftp.cdrom.com and mirror sites.
