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Title			: Balcony Blitz
Filename		: mkblitz.BSP
ZIP Size		: 342 Kb
BSP Size		: 756 Kb (unzipped)
Version			: 2nd September 1998
Author			: Martin Kilcoyne
E-mail			: martin8@clara.net
Web Site		: http://www.martin8.clara.net
			  Contains my other Quake II maps, skins and a few prefabs. Also has
			  info on my current project, links to other cool web sites, some
			  boring information about me and some ugly photos ;) You can submit
			  your own work to me too if you want. E-mail me first and we will
			  arrange for it to be put it on the website (web space permitting,
			  I have 25 Mb to play with).
Description		: This is my fifth full Quake II deathmatch map, getting pretty
			  efficient at translating my ideas from my brain to QERadiant now
			  ;) This was an idea I threw together on my sheet of graph paper
			  while sat watching daytime TV. I just wanted something to work on
			  in the last couple of weeks before I start University but it 
			  ended up only taking me two days to construct so I guess I'll have
			  to come up with another map to keep me occupied :) Right, on to 
			  description proper:
			  The map consists of four rooms, interlinked by multiple corridors.
			  The main room houses the quad damage which is protected by a nice
			  crushing trap >:) Two pistons come together when a button is
			  pressed, crushing the person trying to reach the quad into tiny,
			  bloody pieces. Should you succeed in getting the quad damage the
			  rocket launcher and super shotgun are placed conveniently nearby
			  to allow you to make the most out of your 30 seconds of quad.
			  There are two doors out of this room. One of the doors leads to 
			  a cylindrical tower shaped room which has slime in the bottom. To
			  pass through this room and gain access to the largest of the four
			  rooms you must ride the rotating platform to the other door.
			  The other room which is accessed by the second door in the main
			  room is a long and thin one. Ramped balconies take you from one
			  end to the other. Grenade attacks are a distinct possibility here
			  if you are higher than your opponent. This room also houses the
			  railgun. To get the railgun though you will need to climb the
			  ladder in the largest room.
			  The final, and largest room in this map also has a number of
			  sloping balconies which give access to the higher reaches of the
			  map. The aforementioned ladder takes you up to the railgun via a
			  short corridor. Numerous crates allow for some tactical grenading
			  or stalking of your opponent in this room.
			  I employed the "Wider Is Better" techinique again in this map and
			  it worked again, r_speeds are low and compile time was short.
			  Thanks to Imaginos, whose article "Wider Is Better" is the reason
			  why this map both compiles and plays quickly.

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			  By the way if you run or know of any server running this map
			  then please e-mail me (martin8@clara.net).

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N.B. (Eraser users only): I have also included a route table in this zip. This will allow
			  you to start using the map immediately with the Eraser Bot
			  without having to "teach" the bots the level. To use it just unzip
			  the file "mkblitz.RTZ" into your "C:\quake2\eraser\routes" 
			  directory BEFORE you load the level for the first time, otherwise
			  a route called "mkblitz.RTZ" will be automatically created and
			  you will have to delete this and then replace it with my version.

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Other Stuff by Author	: Levels:	The Arena (regular deathmatch version) [mkarena.BSP]
					The Arena (CTF version) [mkarenactf.BSP]
					The Arena (conference version) [mkarenaconf.BSP]
					Another Warehouse Level [mkwhouse.BSP]
					Superposition [mksuper.BSP]
					The Triple Towers [mktriple.BSP]
			  Skins:	Captain Jean Luc Picard [picard.PCX]
					Lieutennant Commander William Riker [riker.PCX]
					Lieutennant Commander Geordi La Forge [geordi.PCX]
					Lieutennant Worf [worf.PCX]
					Doctor Beverly Crusher [crusher.PCX]
					Duke Nukem [duke.PCX]
					Max (combat pants and Sepultura T-shirt) [max.PCX]
					Houston Rockets (basketball uniform) [rockets.PCX]

   ALL THE ABOVE ARE AVAILABLE TO DOWNLOAD FROM MY WEBSITE : HTTP://WWW.MARTIN8.CLARA.NET

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*  Play Information  *

Game			: Quake II
Single Player		: Just to check out weapon placements etc.
Deathmatch		: Yes. 8 spawns.
Difficulty Settings	: No.
New Sounds		: No.
New Graphics		: No.
Demos Replaced		: No.


*  Construction  *

Base			: New map from scratch.
Build Time		: About 10 hours over 2 days.
Brush Count		: 1107 (of which 352 are entities)
Compile Machine		: Pentium 166 MMX, 32 Mb RAM, 4 Mb Righteous 3D 3DFX Card.
Compile Time		: Approximately 35 minutes (Wider Is Better - see below :).
Editor(s) Used		: QERadiant 077 (powerful yet easy to use).
Known Bugs		: Nothing that I know of.


*  How To Use This Level  *

Unzip the file "mkblitz.bsp" into your "quake2/baseq2/maps" directory.
Start up Quake II and bring up the console then type "map mkblitz".


*  Additional Credits  *

** Obviously, all credit to ID SOFTWARE for creating the QUAKE II phenomenon.
** Also to ROBERT DUFFY for QERADIANT; a class level editor, download it from
   <http://www.planetquake.com/qeradiant>.
** My appreciation to RYAN FELTRIN, creator of the most excellent ERASER BOT; a superb piece
   of programming, download it from <http://impact.frag.com>.
** Thanks to Jason (Smash) at the Quake II map review site Multi-Player Quake for reviewing
   my Superposition map when I only submitted it 3 days before the update was due, cheers.
   Check out the cool web site at: <http://www.planetquake.com/mpq>.
** Cheers to "Imaginos" whose article "Wider Is Better" is what makes this map compile and
   run a hell of a lot quicker than my previous efforts :) If you haven't read it, check it
   out at <http://www.planetquake.com/qworkshop> in the tutorials section.
** Thanks to my mate GARETH BRIGGS for perserveering with Quake II map editing after a spell
   of really shitty luck with VIS errors etc. You are the only mate I can talk to about Q2 
   map editing without falling asleep :) Keep up the work on your map, I'm sure it will turn
   out cool in the end.
** Finally, thanks to my cousin PAUL LEES for downloading QERadiant and the Eraser Bot for 
   me before I got my internet connection.


*  Copyright / Permissions / Legal Bullshit *

You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any other
electronic medium that is sold for money without my explicit permission!

You MAY distribute this BSP through any electronic network (internet, FIDO, local BBS etc.),
provided you include this file and leave the archive intact.

If any magazines want to put this map on a cover CD, then make sure you ask me first, send
me a copy and we'll be straight :)

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