March 3,  1998
Quake2 Deathmatch map
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Title		Lava Pit
Filename	lavaroom.bsp, lavaroom.map included
Author		Keith Hersel	
Email		krhers01@homer.louisville.edu
Description	One large room that fills with lava.
		Made for 2-3 people.
		Dark lower level and bright upper level.

Other Levels by Author:  The Killing Fields (thefield.bsp @ cdrom.com)

Additional Credits: Id, Yahn Bernier, 
		    I got the idea from a map called WDWDM2.bsp
						by Wiebo de Wit

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* Play Information *

Game:		Quake2
Single Player:	No
Cooperative:	I've never tried it
Deathmatch: 	Yes, 2-4 players, 3 starts - very small.


* Construction *

Base: 		New map from scratch
Editor used:	BSP V0.93
Build time:	hour/day for about 3 weeks
Known bugs:	For some reason, I always respawn at the same place.
		Once in 500 deaths I came up somewhere else.
		For an unknown reason, an area-portal shows through
		on one side of a door.  I have not yet found out what
		causes it - very strange.

Compile machine:  P150, 48Mb ram
QBSP3:		24 sec.
QVIS3:		about 11 hours
QRAD3:		25 minutes


* Notes *

	This is my first Quake2 map. The reason it is so small is that 
there is only one person on my LAN who will play quake so we needed a
good two player map.  The grayflashing, I'm sorry, but you'll just have
to get used to it.  Is there some way to get rid of it by compiling 
longer or something?  I'd rather have large rooms than no graying 
anyway.

Hints:  See the bfg?  The door is hidden in the wall somewhere above
	it and you have to shoot it.
	That place where the light comes out from under the door, 
	that's invincibility.  The button is in plain sight, but you
	have to crouch to get to the trigger field above it, so its
	not real noticible.

* Copyright / Permission *
 CDROM.COM has to sell this map, so I don't really care what happens
to it.  Just give me credit if it's used in any way.
The map file is included for educational purposes.  I'll do this
until the zip files get too large.  If you want to modify it, go ahead
but send me a copy.

