Date: 5 februari, 1998.
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Title                   : The Juror's Lair
                        
Filename                : Juror_dm1.bsp
			  
Author                  : The Juror 
Email Address           : Jurormax@hotmail.com
Home page               : none

Description             : A 2-8 player deathmatch-map, check it out, it's really
			  cool, I garantie you LOADS and LOADS of fun!!!
                          
Installation		: Place the Juror_dm1.bsp file into quake2\baseq2\maps
			  Run quake2 using: quake2 +map Juror_dm1

Additional Credits to   : id Software, for making such incredibly cool games.
			  Lithium, the guys from QOOLE, it really is a great editor.

Other levels by author  : detonate.bsp (looking back at this one, it bites. I'll release a
			  deluxe version of it soon.)                          
===================================================
* Play Information *

Game                    : Quake 2 Registered Version
Map Name                : Juror_dm1.bsp
Single Player           : No.
Co-op                   : No.
Deathmatch 2-6          : Yep, up to 8 players.			  
Difficulty Settings     : No.
New Graphics            : No. 
                               

==================================================
* Construction *

Base                    : New level from scratch.
Editor used             : QOOLE 2.31 (unregistered)
Other Programs          : QBSP3.EXE, QVIS3.EXE, QRAD3.EXE by id Software
Construction time       : 4 hours
Known bugs              : None. Should you find any, please mail me.
==================================================

* Copyright / Permissions *

Authors may use this level/map as a base to build additional levels and for general inspection.
You are free to distribute this BSP in any way you want. I would appreciate it if you would
keep me informed about it. (Just mail me...)

* Comments *

So, this is actually my third Quake2 level, altough my second hasn't been released yet, it is
waaaay bigger than this, but I am using another editor, encountering some probs and stuff, but
it should be out in a week or so.


If you have any comments about this level, mail me. I am open to all suggestions.

I wish to thank all the guys from QOOLE, 'cause they did a great job on that editor. It ran
really smoothly at my home pc (AMD k6-200 64mb ram 3DFX).

All there is left for me to say is, HAVE FUN

The juror, jurormax@hotmail.com (BTW: YES, that "MAX"-part in jurormax stands for 3DSMAX(2))