- Map info -
Author: Jammer
Used: Quark 5.0b5
'last' compile: 6/17/98
Time total to compile: about 35 minutes.
Suggested players: 3 maybe 4.
Author Notes: This map isn't the biggest, but it's layed-out nicely.
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Bugs/Oddities:
None known yet, but I'm still working on the colored lighting
and if you use a GL board, you'll discover that I went a little joy-happy with the colored lighting (oops.) but it looks rather neat. If you run a low end system (p100/133) with a cheap cirrus logic board embedded with the motherboard, don't expect to see much more of an fps than 7-10 using 320x340 res in the big field area.
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To Use:
unzip the .bsp file into X:\quake2\baseq2\maps (Replace X with your hard drive letter, probaly D Or C, and if the maps directory doesn't exist, Create it.)
then for the command line, use X:\quake2\quake2 +map helland or load up quake2 normally, pull down the console and type "map helland" without the quotes. (Again, replacing X with the drive letter that has quake2 installed on it.)
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Thanks for your interest in my work, included with this map zip is story.txt that I put in here, it explains the story behind the map (sort of.) and is probaly pretty funny. heheh.

Email: admin@jam32.dyn.ml.org (Or tucker@axtek.com)
Web page: jam32.dyn.ml.org
where I usually hang out: telepresence.ml.org / #quake / Alias "Mike" or "Jammer"
Questions/comments? please email me!