===============================================================================
Title                   : Links
Filename                : links.BSP
Version                 : 21/11/98

Author                  : Robert McLachlan
Alias			: Grom
Email Address           : grom@the-asp.demon.co.uk

Description             : My first released level (don't know how far this will get), and 
			  the last one I do without planning beforehand on paper. ;)
			  
Additional Credits to   : P for loads of encouragement, advice and laffs (and for setting
			  up the Wireplay Mappers Guild, of which you'll see more info
 		   	  below)
			  Jekub for starting me off on this map in the first place, and
			  Gazza, Veneer, KolKab and Teethgrinder for helping playtest it.
			  Also PlanetQuake's Editing index, Ravages of Radiant and Rust for
			  all the info I needed to start making levels.
			  And also id Software for starting it all off...         
===============================================================================

* Play Information *

Game                    : Quake 2
Single Player           : No
Cooperative             : No 
Deathmatch              : Yes, 8 dm starts - 8 players may be a little hairy at times :)
Difficulty Settings     : No
New Sounds              : No
New Graphics            : No
Demos Replaced          : No

* Construction *

Base                    : new map, although I did one room first (RG room) then left it for
			  ages before my mate Jekub encouraged me to build a level around
			  it. (so you can blame him hehe)

Build Time              : Ugh, on and off for about a month - probably 15 hours in total

Compile Time (approx)	: QBSP - 20 seconds
			  QVIS - 8200 seconds
			  QRAD - 1200 seconds
			  on a P200MMX with 64Mb RAM

Editor used             : QERadiant - just got build 135, but this was made with 77
			  QERadiant is the best! hehe

Known Bugs              : Errrm... OK from the top:
			  r_speeds are too high for my liking in many parts of the map, but
			  there's a limit to what you can do to a map when you haven't
			  thought it all out fully before building it - doh!
			  Just bear in mind there used to be some places with a w_poly count
			  of 1500 at vis level 4 before I moved a few things :)
			  Some lights shine through floors, most noticeably in the room
			  with the ramps and the RL in it.  Got rid of all of them except
			  for two, which just wouldn't go. grrr.
			  Not really properly playtested in depth - I'm hoping we will be
		  	  able to have fun with it someday, but I can only do 1on1 with it
			  over my LAN and bots tend to stand in corners a lot and not
			  jump around too much.
			  Sooo... not too many major bugs, eh? ;)
			  Just fixed slight problem with dm starts pointing at walls...
			  

* How to use this level *

Copy the links.bsp file in this archive into Quake2/baseq2/maps
then type 'map links' in the console.

* Copyright / Permissions *

Copyright by me, so there.
You can't make money out of this map without asking me - and though I would be amused to
see it on one of those level collection CDROMs, you still have to ask me first.

* Info about where to get this map etc. *

Wireplay (www.wireplay.com) is a nice dial-up service for playing Quake2 and lots of other games.  It is a bit more expensive than the net and sometimes rather slow, but the extra
money is worth it for the excellent community that exists on the service.
For more about Q2 on Wireplay, visit:  http://wpq2central.llamanet.net/

Also for the Wireplay Mapper's Guild
visit:  http://www.bomb.net/wmg/

You should be able to get this map and a few others there - not sure where else this will
turn up - if you're reading this, you've found it somehow!

21/11/98