================================================================
Title                   : GibFest 3
Filename                : gibfest3.bsp

Author                  : Mark "Shadow" Reddick
Email Address           : mr@rccentral.com
Homepage		: http://www.rccentral.com

Description             : I made several DM maps that we played on a LAN at an old job. This is the
			  third DM map that I felt was good enough to be released. This is also probably
			  the last map I will make for Quake2.

Philosophy		: Now with several maps under my belt I wanted to create a level utilizing all
			  the skills I had developed. The trouble is always coming up with a good design.
			  I wanted cool architecture as well as excellent gameplay for our 4/5 player
			  LAN environment. It turned out fairly well although it's a bit larger than
			  I originally intended. This was also my first map I used ArghRad to do the 
			  lighting and I really like the way it turned out. I really like the lighting in
			  the room with the two lifts in it. It almost made me go back to gibfest1 and
			  gibfest2 and recompile them with ArghRad, but I never got around to it.

Additional Credits to   : Stone, Terminator and Roy for many many hours of play testing :) Also, I
			  must thank id for creating such a wonderful game in the first place.

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* Play Information *


Game			: Quake 2

Single Player           : Yes (Walk-thru only)
Cooperative 		: No
Deathmatch 		: Yes
Difficulty Settings     : No


* Construction *

Base            : New level
Build Time      : Several weeks on and off

Texture WAD used: None
Editor(s) used  : BSP
Known Bugs      : None

* Legal Stuff *
--------------------------

This map is (C)1999 Mark Reddick

You may not use this file or any parts of it to create derrivative works (basically don't mess with it.)

The original unaltered ZIP file containing the BSP file and this text file may be distrubuted by any means as long as it is FREE.