Wednesday 23 January, 1998
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Title                   : Fragzone 
Filename                : Fragzone.bsp
Author                  : Ron Phillips
Email Address           : ronzo@javanet.com
Description             : Quake2 maps for Deathmatch Play Only.

                          Fragzone is a map based loosely on Doom2 E1M1.
                          Although not an exact copy, Doom players will 
                          recognize some similarity.
                          
         ======================>Best played using 3DFX.<======================

                          *Please* send me an E-mail about the good points(if there is any) and the bad points of this map.
                          Or just tell me "I played it!". I love feedback, 
                          so I'll be much appreciated. 

Other maps by me        : For Classic Quake Deathmatch Levels
                              - Ronzo1.bsp
                              - Ronzo2.bsp
                              - Ronzo3.bsp
                              - Ronzo4.bsp
                              - Ronzo5.bsp
                          For Quake 2 
                              - Ronzo1Q2.bsp
                              - Machinegun_Mayhem.bsp
                              - GreenDay.bsp
Additional Credits to   : id Software 
                            (for their GREATEST game of all time)
                          Yahn Bernier (for BSP)
                          You (for playing this BSP)

Special Thanks to       : My Kids for bugging me to get off my ass and edit!

================================================================

* Play Information *

Single Player           : No
Cooperative             : No
Deathmatch              : Yes
Difficulty Settings     : No
New Sounds              : No
New Graphics            : No
New Music               : No


* Construction *

Base                    : New level from scratch.
Editor used             : BSP 0.90b
Known Bugs              : Non 3DFX Card owners will experience texture loss
                          in the outside area of this map when viewing from
                          the cave entrance and looking to the farthest
                          end of the room.  If you use a 3DFX Card there is no loss
                          of texture and the room holds together fine.
Build Time              : About Ten days making and about two days debugging.
Texture WALs used       : Quake 2 WALs from id
Compile machine         : P200MMX, 64M RAM
QBSP3 Time              : 60 sec.
QVIS3 (-level 4) Time   : 4 hours.
QRAD3 (-extra) Time     : 2.5 hours.

BSP Size:               : 1465 Brushes


* How to play this BSP *
    1. Put *.bsp in 'baseq2\maps' directory under your Quake2 directory
       (without quotes, create one if it doesn't exist.)
    2. Start Quake2 with "Quake2 +map *.bsp in your Quake2 console.
       *= map name

* Copyright / Permissions *

QUAKE(R) and QUAKE II(R) are registered trademarks of id Software, Inc.


This map is (c) by Ron Phillips, 1998.
You may distribute this .bsp freely through internet, provided you include this .txt file
and leave the archive intact. If you'd like to use this BSP file in any other way, 
please contact me via E-Mail. If you let me know and give me a credit, I'll probably 
give you the permission to use.

* Where to get this Level *

ftp.cdrom.com
http://www.javanet.com/~ronzo

* Now enjoy this BSP and thanks! *
