================================================================
Title                   : Twilight Death
Filename                : dynamo1.bsp
Author                  : Dietrich Epp (Dynamo/ Cajun Toast)
Email Address           : cajun_toast@hotmail.com
homepage                : <http://www.geocities.com/SiliconValley/Hub/5884>
Description		: An original Quake2 level, built from scratch.
Additional Credits to   : ID Software (you'd better know why!)
Testers			: Me (with good ol' eraser)
================================================================

* Play Information *

OS			: WIN95/98, NT 4.0
Level Name              : Twilight Death
Single Player           : no
Cooperative             : no
Deathmatch Player       : yes
Difficulty Settings     : no

New textures		: no
New env maps		: yes (snow)
New sounds		: no
New models		: no
New pics		: no
New skins		: no
New age			: definitely no

Game type		: Normal
Reccomended # players	: 2 - 5
Weapons used		: All but HyperBlaster and BFG
Powerups		: MegaHealth, Invulnerability, and Quad Damage (hidden)

Comuter:		:233mhz-pII w/64 meg sdram /WIN98

compile time            <30 min

* Construction *

Base            : 
Editor used     : QERadiant <http://www.qeradiant.com>
		  The best Q2 editor in existance! (the best Q3 editor too, for that matter)
Known Bugs      : A couple places you could get stuck in along the ledge on the cliff
		  face, very easy to avoid,  You can only get stuck if you're almost
		  facing directly torward the cliff.

* Legal Stuff *

You may distribute this level for free, as long as you include my text file and
give me credit. You may not modify this level or this text file in any way, shape
or form.  If you include this on a CD collection, you must contact me and send me
a copy of the CD.

***********Buy the registered version of Quake II now!*************

* Where to get this MAP *
<ftp://ftp.cdrom.com/pub/idgames2/quake2/levels/deathmatch/d-f/dynamo1.zip>
