
July 9, 1998
-----------------------------------------------------------------

Title                   : Downtown v2.0: Revival
Filename                : downtown.bsp (pak9.pak)
Author                  : Sean Prest aka FatalCure
Email Address           : fatalcure@quake2.com
Web Address             : http:/www.quake2.com/plague/(downtown/)

Description             : Downtown remake for PC Fan's Contest

Credits                 : id for the original which I used as a rough base
                          as well as textures.
                        : Yahn for BSP
                        : Author of Wally
                          a bunch of people whose names I dont have time to
                          hunt down.

Tools Used              : BSP
                        : Photoshop 4 with .WAL Plugin
                        : Wally
                        : QuakeDM
                        : MS-DOS Edit
                        : WAD2WAL
                        : Pak Explorer
                        : QPed

Special Thanks to       :
                        :  
                        :

-----------------------------------------------------------------

Play Information        : It should play similar to the original but has more
                          weapons then the Doom2 version had.  The DM start
                          points that are in the original are still there but
                          more have been added since this map can hold quite
                          a few ppl. There is currently room for 16 players,
                          if you want it to hold more let me know and I'll
                          add more starting points, although I think the ammo
                          and weapons would be really maxed with 16 anyways.
                          I've put everything in a pak9.pak file so that
                          you can run the game with bots etc, instead of
                          having to put the map and textures in a seperate
                          directory.

Preformance             : GL recommended but not required
                          Slightly faster then most of Unreal, slower then
                          Quake2.  Try 512x384 if its too choppy. The sheer
                          size of the outdoor areas despite optimization mean
                          that it bogs a bit on slower machines.

Bugs                    : Pop-in occurs when viewing from
                          one extreme of the map to another
                          If anyone knows if to disable that limitation to
                          Quake2 via command line or otherwise let me know

-----------------------------------------------------------------

Installation            : Just drop the pak file into your baseq2 directory

-----------------------------------------------------------------
 
Construction            : a little under a month

Brushes                 : 12xx
Entities                : ?
QBSP                    : 15
QRAD3                   : 410
QVIS3                   : 1636

-----------------------------------------------------------------

Copyright 1998 Sean Prest

