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Original Quake 2 Map
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Author:  		David Orozco
E-mail:			do1997@interaccess.com (or drop by #qeradiant if you wish to talk     
							to me,I am there alot  My nick on IRC
							is Dave)
Previous maps:		dodm1.bsp, untitled map, I never finished it.
Map Name:		Screw Driver
File Name:		dodm2.bsp
Thanks to:		Wolfen for his cool QeRadiant webpage, Kron for everything he ever
			said about mapping for quake2.  My brother for picking out one
			of the floor textures on my map, Thanks Marco!  Robert Duffy for
			making a map editor usable by supercomputer deprived people like me.
			id, duh!  And anyone who ever stepped foot into #qeradiant and gave 
			me any ideas, thoughts, feed back or criticism about mapping.

Editor used:  		QeRadiant Build 072, and 077.
Build Time:		Hmm...took me about 3 months to start a map I actually wanted to 
			finish.  But this particular map, start to finish, about 3 weeks.
Compile Time
On a P2/266 w/32 MB SDRAM
QBSP3: About 71 seconds
QVIS3: 327 seconds
QRAD3: About 1200 seconds (Hard to see because the compiler console in QeRadiant moves 
very quickly when it finishes BSP, VIS, and RAD.

Map Description:
Small DM map, simple architecture.  My first totally completed map.

Single Player:		Well, yeah, but pretty useless.
DeatMatch Spawns:	10 (I think it's too many)
Suitable #Players:	Maybe like, 4 or 5. Anymore would be getting kinda crowded I guess.

Known Bugs:
The ladder near the hyper blaster, the left side of it breaks up when you look at it.  I 
don't know how to fix it.  Also one of the rocks near the river doesn't go all the way to the
ground, so you can toss a grenade under one of the rocks.  I could fix it, but I want to move
on to my next map.

How to play this map:
Unzip the files into your quake2\baseq2\maps directory.  Load your quake2 as normal.
Then at any time, drop down the console by hitting the tild key "~" It's next to the Number 
1 at the top row of your keyboard.  Once the console is down type "map dodm2"  without the
quotes of course.  

Here's some legal crap:
You can't use this included .bsp file in anyway it's not supposed to.  You can play it all
you want with your friends, by yourself or with bots.  This included .bsp may not be included
in any sort of map pack, TC or Modification without my permission.  Got it? Good.
For external use only.  If exposed to skin rinse with water for at least 20 minutes and seek
immediate medical attention.  May cause blindness, loss of hearing, partial or total 
paralysis, loss of life (both social and physical) and even death. By playing this map you
release me of any and all legal, moral, or economic liabilities.  Nor am I responsible for 
any coincidental acts of God.  In other words if some real bad shit happens to you from 
playing my map OR while playing my map, it's not my bitch.  This included .bsp file may be 
distributed in anyway in accordance with id's Liscense Agreement which can be found on the Net, 
somewhere, I guess.  

Feel free to email me or contact me via IRC, #qeradiant on The 3DNet IRC servers. Or, you 
contact me via ICQ, my UIN is 7968061, or AOL Instant Messanger, my screenname on AOL IMer 
is DO1997.  Any and all email will be appreciated, but make it at least educated email.  I'll
gladly take any kind of constructive criticism. But if you're gonna send me mindless rants,
ie:  Your map sucks!  or THIS MAP IS A PIECE OF SHIT, I don't wanna see it.  If you do not
like my map for any reason, please tell me and also please tell me why.  Thank you.

David Orozco

*It's about time I gave back to the Quake Community.
